



Mayan Drush written by StorM_Country
Based on the Drush created by Mozart
The following players were consulted for help and
guidance:
THuG_Ralber_Mh, StorM_SorcK_, RookSun and THuG_Ruso
Step 1 (Start of Dark Age and Scouting - Pop 5)
Start by putting the usual 4 starting Mayan vils on sheep and put the following 2 onto sheep also. With 6 vils on sheep your EW needs to find the the following
After and only after all this is found then u may go and scout your enemy, when scouting your enemy u essentially need to find
You also need to observe all the time when scouting the enemy how many vils they have on each res at any given time, then you can make a guess as to what they are going to do in feudal age, i.e 3-4 on gold, possibly archers, 3-4 farms possibly skirms or scouts
Step 2 (Dark Age econ continued - Pop 7)
Your next 4 villagers after the initial 6 on sheep need to go to wood, make a lumber camp as defensively as possibly. Your next villager should lure your furthest boar if the boar is front of your base, if both behind either will do, your don't want to give your enemy a chance to steal a boar. With this boar lured your next villager should lure your 2nd boar.
*You need to do your luring before starting your drush so u can keep up villager as well as militia production and not have to pay too much attention to your economy
With both boars lured and hopefully all 8 sheep watch for around 100 wood, once u have it send 2 villagers from food to a forward position to either side of your enemies town, make a barracks and start making Militia, at this point also make a mining camp on gold with 2 villagers on gold taken from your tc/food not wood. At this point you will be in around 20 pop with
At this point put your new villagers onto wood, make sure not to get housed, keep making militia (max 5 for now). Once u have 100 spare wood take 4-5 vils from your tc and send to your deer, if u don't have deer put them on berry and an additional 5 vils (making 10) onto berry. If u have deer make it 5 on each starting with deer then berry when u have enough wood. Keep making vils and putting them onto wood and each time you have 60 wood drop a farm at your tc.
Step 3 (The Drush, fighting, scouting and walling)
While keeping your economy going you will use your newly created Militia and your EW to harass your enemies woodies, vils on deer and vils on berry. Try not to lose any militia to the enemy TC, if your enemy starts to fight your 5 Militia/1 EW army with greater numbers then retreat a few tiles and go back in and target one villager, your objective is not to lose militia and maximise how many villagers you kill and how much you distract your enemy. Have your 2 forward villagers go with your army and wall your enemies lumber camp, berry patch, gold and stone in that order if possible. This will help ruin your enemies economy and quicken your victory.
Step 4 (Keeping your economy strong and clicking up to Feudal)
Once you have walled all u can with your 2 forward vils send them home and try keep your economy balaced, keep making farms until you have around 5-6, keep 9-10 on wood, with 2 still on gold keep the rest of your vils on berry/deer until u can up at 500 food. If your enemies economy is stronger than expected, wall your economy best you can and keep your militia alive for as long as possible annoying him constantly. Once u reach feudal age drop a blacksmith and an archery range, 2 if you have enough wood (which u should). With any remaining wood/gold start making archers and click up to castle age soon as you have the res.
Step 5 (Up to Castle age, the Transition and Aggression)
Once you click up if your berry is finished take 6 vils and put them on gold making it 8 on gold, make another 3 farms (total 8 farmers), research double bit axe in your lumber camp and fletching in your blacksmith for +1 range. Drop a 2nd lumber camp also and spread your woodies evenly between both. If you can afford to drop a 3rd range while constantly making archers and using them to annoy the enemy. An idle army is a useless army. At this point your enemy will think you are doing an archer flush and may resist going to castle to make skirms. Once you castle upgrade your archers to crossbows and if you can afford it get bodkin arrow. Also if you can afford it get horse collar/wheel barrow, if not just horse collar and keep making villagers. Keep pumping xbows from your 2-3 ranges and hitting your enemy concentrating solely on killing villagers while he is feudal age. When making xbows gather them around your most vunerable res, most likely your gold and keep them there until you have 7-8+ then send them to the enemy.
And that is basically it, keep balancing your vils between wood/gold until you have extra wood then drop a 2nd TC on your wood or gold. Because Mayan xbow are so cheap you can mass them easy, never group them keep them in 2-4 groups hitting your enemy everywhere possible, if he remains in feudal age push hard and when you think its possible send in rams.
| 21.12.06 17:02 - Narse |
| interesting, but why mayans? |
| 08.03.07 17:55 - sir whiteheart |
| because mayan archers are cheap. |
| 18.04.07 22:03 - angus |
| * 4 on wood * 2 on gold * 11 on wood, all boar/sheep under your tc * 2 forward villagers i guess you mean 11 on food |
| 28.04.07 19:04 - ewfwe |
| mayan have the efficient reso bonus so its easier to make militia on dark age.. also, mayan have 4 vills in start.. |
| 24.05.07 22:33 - Kippy |
| how would chinese fair in this situation?? |
| 18.09.07 22:43 - Noob |
| Hello I am noob and I want something explained for me. How exactly do I lure a boar. |
| 18.09.07 22:44 - Noob |
| My villager always get killed when I try to. The only way I suceed in is when I use about 5 villager. |
| 10.10.07 02:57 - Nils |
| You have to get one of your villagers after a boar, and when the boar is running after him/her, you run with the villager to the town center where you have other villagers shooting at the boar |
| 08.11.07 13:01 - z |
| its mayans cause archers are cheap, if you read any of this article you would know. |
| 03.04.08 17:26 - InNomineMortis |
| I think that Aztechs can have a fast start witha fast flush... but they need to change the start a lot and use the "carry +5" bonus. I tried some starts and the results has been nice! ...Also Aztechs have a good start, not only mayas |
| 17.04.08 14:14 - InNomineMortis |
| I tried some start with Aztechs but I only reached feudal with 23 vils in 10.20 and a good economy... Nothing of unusual. é_è |
| 27.08.08 12:20 - Noob2 |
| Sorry, I'm a noob. Can I ask you something? I play AOE II just with cousins, and we choose regicide, all visible map, high starting resources... When you write these strategies, and when there are "tournaments", what are the usual game settings? Standard game? Standard resources? I want to start playing seriously :-) |
| 27.08.08 14:37 - Noob2 |
| And what about map size and pop limit? |