Psychological Warfare
1. Taking advantage of civilization stereotypes: Most players are rather stubborn in that they will focus on one strategy and will not stop, you must use this to your advantage. Usually the opponent will be this stubborn when he/she realizes that you are a civ that specializes in a certain line of units(Viking: Infantry, Persians: Cavalry, etc.) He/she will mainly only use the counter to the unit that he/she expects you to employ in battles(Persian: Pikemen, Viking: Archers), so you already know what he/she will build. What you need to do is build a complete opposite to the units that your opponent expects you to use(Viking: Heavy Cavalry, Mongol: Heavy Infantry). Usually the opposite to the stereotypical unit is the counter to the counter of the steriotypical unit, so you will easily destroy your enemy's army.
Although powerful if pulled off, using this strategy is rather risky, because your opponent may anticipate your strategy and build the counter to the radical unit that you are planning of creating.
2. When approaching your enemy, set your army to staggered formation: Along with protecting yourself from scorpion and magnonel fire, when your army is in staggered formation, it looks much larger than it really is. When you have large units like cavalry, the army's size is exaggerated even more. The use of your looking larger than it really is, is that your enemy might get frightened and may run away. Even if they do fight, they may be in a frenzy to fight off your army, which means that the amount of extra troops that your enemy might train could severly slow down his/her economy.
3. Attack your enemy on two fronts: (Note: This strategy is best used with an ally, so you will not have to switch from one part of the map to another.) Accumulate 2 armies, and situate them on either side of an enemy. First attack with one army, and when a large portion of your enemy's army is defending against your first army, attack with your second army. Most likely, your enemy will have sent all of his/her army to the other side of his/her territory, so one half will be nearly completely unguarded. This will make it much easier for your second army to break into the city. Eventually, your enemy will be forced to send his/her army to defend against your second army, allowing your 1st army to break through the city much easier. Just with the time your enemy's army takes to get across his/her territory will make it much easier for you, but it may also greatly confuse your enemy, giving you even more time.
4. Distract your enemy from his/her economy: This strategy is rather useful in the start of the game, using your scout. Although it takes a bit of micromanagement, you can use gather points on your town center, in order to save you some time. Using the scout, attack one of your opponent's villager. If it attacks, run away. Most likely, your enemy will have to send villagers out to kill your scout, in order to stop your harassments. Because he will be focused on your scout, some of his villagers may be idle. Another economic problem that the enemy will have is that the villagers that are trying to kill your scout cavalry will not be gathering resources.
Comments:
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11.11.06 18:12 -
yolcuvincent |
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thanks,i love this tricks..i will try
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26.11.06 23:37 -
King Purple |
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There are several things that we do without really paying attention to why we do them. This is a good example of those sort of subconscious actions. |
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19.12.06 19:31 -
Narse |
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a little addition for 7: tell your enemy a good joke, so he'll start laughin and u may place your trebuchets without him noticing.
i have to tell u, GREAT guide this one. |
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24.12.06 05:24 -
Narse |
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here's another addition: draw your enemy's army away from his city with ranged units, then close his retreat with a group of fast units which you kept hidden (cavalry, mounted archers, fast infantry maybe but not so effective). |
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26.01.07 04:29 -
HC_Shanks__ |
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glad ya guys found it interesting, and its really cool the admin saved the strats from EL ^^ |
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04.02.07 19:50 -
The best gamer |
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...Great, really good |
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15.02.07 17:22 -
NightFalcon90909 |
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Great article on psych warfare... table of times was helpful too. |
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01.06.07 04:28 -
Mandalore |
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Send a ton of relatively cheap units and a couple siege weapons to attak the enemy base,when they attak, fite a battle and near the end bring in your real army.
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18.06.07 22:35 -
Bob McBob |
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Very good, I just beat my brother using #4!!! |
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02.07.07 07:12 -
Steele |
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Hehe I know a good way to distract ur opponents (especially AI)
At the start of the game send ur scout to the enemy base as fast as possible. When ur enemy see u, he probably wont attack u since he know you will only distract him. What you now do is kill all of his sheep. Since its only sheep, he wont be alerted and if lucky u will be able to waste about 500 of his food supply (when a sheep is killed by a military unit the food will be automatically lost) |
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17.07.07 17:59 -
IS_NormanDuck |
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A comment from a newbie ^^
"
If you say something like "Am I you for me seven turtle"
"
It sounds like Ruy Lopez in 16th century who spoke that playing chess it would be favorable if your opponent has the sun in his eyes |
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27.11.07 16:11 -
general hendrix |
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great strategies. although i had used some of them unknowingly many a times.... |
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13.12.07 02:26 -
cohorts killer |
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those are so true |
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05.01.08 00:26 -
omt |
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"Am I you for me seven turtle" He got totally confused |
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11.01.08 16:10 -
tejprakash |
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i quitted aoe
but on reading these strategies i am back in the world of aoe |
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22.01.08 07:22 -
Dude |
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these tricks are fun to record. Wathc opponent when you are finished |
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04.02.08 01:18 -
Bozoom |
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Man i LOVE this tactic... I played for 4 years this game... and still i develloped new tactics... this one is kinda hard... it pushes your development to the limith of 0 |
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13.04.08 08:29 -
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those are some good strategies, work well. where is a good source of info on which units counter attack well versus other units? |
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09.05.08 00:24 -
bleu |
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kill all your villagers and make a big army of 150 pladins and 20 onagers and 10 scorpions and 10 halberdiers.. and raze. |
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15.05.08 17:14 -
Makon |
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i really loled when i read this... psychological warfare is so rarely used on games its funny to see a guide about it (although it SHOULD be used a lot more).
Very nice! |
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27.05.08 00:39 -
The Authority |
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When you make alot of Cavalry Archers, don't just use them, actually diversify your units, buy adding some Heavy Cavalry Archers and Sheep. |
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04.07.08 20:18 -
Pyrreli |
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Thx for all fantastic information:D |
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11.07.08 07:19 -
Elliot |
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Number 3 is a must when you start playing harder opponents, also use your taunts, when u launch an attack whilst another attack is in progress, use a loud, annoying, repeatable taunt, so they do not hear the YOU ARE BEING ATTACKED sound |