Psychological Warfare
5. Houses look like unpacking trebuchets: When you have reached the imperial age, you will have access to trebuchets. Just that fact will frighten your enemy. When your army has reached the outside of your city, lay down several houses, but don't build them. By some strange quirk, unbuilt houses look like trebuchets unpacking. In a frenzy, your enemy will send Cavalry, so kill them with pikemen. With the enemy's cavalry decimated for, pull out your real trebuchets, as it will be easier to hack away at the defenses. If you are lucky, your enemy will think that your real unpacking trebuchets are houses, so he/she might not attack. If he/she does attack, simply defend with your army. This strategy will save you some time, which is vital for RTS games.
6. Villagers can be very power vs. buildings: In the Imperial Age, research sappers, which will give your villagers a +15 attack vs. buildings. Keeping them fairly guarded, these sappers can demolish building rather quickly. If your enemy is generally an "angry" player, the fact that lowly villagers are razing his/her city may infuriate him/her, making him/her think less clearly. Although this doesn't always work, it works well when it does.
7. Verbally confuse your enemy: This is the "strangest" of these strategies, but it works rather well. There is several ways to confuse an enemy, be it saying gibberish, etc. If you say something like "Am I you for me seven turtle", your enemy might be confused greatly, there is no need for me to say why. You can also tell your enemy what you are "planning" to do. This will get your enemy to think if you are insane to tell him your strategy, and if what you said is true. Because he/she will be thinking about what you are going to do, his/her economy and military might slow down.
8. Distract your enemy with buildings: If your enemy is about to attack you on land, quickly build several cheap, relatively strong but quickly built buildings, such as houses, all over the area of land between your enemy and you. When your enemy reaches your "distraction" buildings, most likely he/she will attack them, moving from building to building destroying them. (Be sure not to have 1 type of building, because your enemy might figure out your strategy.) Since the enemy has been busy razing your buildings, you will have saved time to strengthen your defenses and reinforced your army. Another good use for the "distraction" buildings, is that they can "tell" you how far away your enemy's army is, and what the army is comprised of, which allows you to defend much easier, telling you the counters of their army.
Comments:
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11.11.06 18:12 -
yolcuvincent |
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thanks,i love this tricks..i will try
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26.11.06 23:37 -
King Purple |
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There are several things that we do without really paying attention to why we do them. This is a good example of those sort of subconscious actions. |
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19.12.06 19:31 -
Narse |
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a little addition for 7: tell your enemy a good joke, so he'll start laughin and u may place your trebuchets without him noticing.
i have to tell u, GREAT guide this one. |
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24.12.06 05:24 -
Narse |
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here's another addition: draw your enemy's army away from his city with ranged units, then close his retreat with a group of fast units which you kept hidden (cavalry, mounted archers, fast infantry maybe but not so effective). |
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26.01.07 04:29 -
HC_Shanks__ |
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glad ya guys found it interesting, and its really cool the admin saved the strats from EL ^^ |
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04.02.07 19:50 -
The best gamer |
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...Great, really good |
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15.02.07 17:22 -
NightFalcon90909 |
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Great article on psych warfare... table of times was helpful too. |
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01.06.07 04:28 -
Mandalore |
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Send a ton of relatively cheap units and a couple siege weapons to attak the enemy base,when they attak, fite a battle and near the end bring in your real army.
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18.06.07 22:35 -
Bob McBob |
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Very good, I just beat my brother using #4!!! |
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02.07.07 07:12 -
Steele |
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Hehe I know a good way to distract ur opponents (especially AI)
At the start of the game send ur scout to the enemy base as fast as possible. When ur enemy see u, he probably wont attack u since he know you will only distract him. What you now do is kill all of his sheep. Since its only sheep, he wont be alerted and if lucky u will be able to waste about 500 of his food supply (when a sheep is killed by a military unit the food will be automatically lost) |
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17.07.07 17:59 -
IS_NormanDuck |
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A comment from a newbie ^^
"
If you say something like "Am I you for me seven turtle"
"
It sounds like Ruy Lopez in 16th century who spoke that playing chess it would be favorable if your opponent has the sun in his eyes |
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27.11.07 16:11 -
general hendrix |
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great strategies. although i had used some of them unknowingly many a times.... |
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13.12.07 02:26 -
cohorts killer |
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those are so true |
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05.01.08 00:26 -
omt |
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"Am I you for me seven turtle" He got totally confused |
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11.01.08 16:10 -
tejprakash |
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i quitted aoe
but on reading these strategies i am back in the world of aoe |
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22.01.08 07:22 -
Dude |
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these tricks are fun to record. Wathc opponent when you are finished |
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04.02.08 01:18 -
Bozoom |
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Man i LOVE this tactic... I played for 4 years this game... and still i develloped new tactics... this one is kinda hard... it pushes your development to the limith of 0 |
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13.04.08 08:29 -
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those are some good strategies, work well. where is a good source of info on which units counter attack well versus other units? |
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09.05.08 00:24 -
bleu |
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kill all your villagers and make a big army of 150 pladins and 20 onagers and 10 scorpions and 10 halberdiers.. and raze. |
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15.05.08 17:14 -
Makon |
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i really loled when i read this... psychological warfare is so rarely used on games its funny to see a guide about it (although it SHOULD be used a lot more).
Very nice! |
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27.05.08 00:39 -
The Authority |
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When you make alot of Cavalry Archers, don't just use them, actually diversify your units, buy adding some Heavy Cavalry Archers and Sheep. |
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04.07.08 20:18 -
Pyrreli |
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Thx for all fantastic information:D |
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11.07.08 07:19 -
Elliot |
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Number 3 is a must when you start playing harder opponents, also use your taunts, when u launch an attack whilst another attack is in progress, use a loud, annoying, repeatable taunt, so they do not hear the YOU ARE BEING ATTACKED sound |
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29.08.08 00:07 -
Muhammad |
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Thanks alot these are really cool and important strategies especially to a noob like me ,,lol |