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Psychological Warfare


5. Houses look like unpacking trebuchets: When you have reached the imperial age, you will have access to trebuchets. Just that fact will frighten your enemy. When your army has reached the outside of your city, lay down several houses, but don't build them. By some strange quirk, unbuilt houses look like trebuchets unpacking. In a frenzy, your enemy will send Cavalry, so kill them with pikemen. With the enemy's cavalry decimated for, pull out your real trebuchets, as it will be easier to hack away at the defenses. If you are lucky, your enemy will think that your real unpacking trebuchets are houses, so he/she might not attack. If he/she does attack, simply defend with your army. This strategy will save you some time, which is vital for RTS games.

6. Villagers can be very power vs. buildings: In the Imperial Age, research sappers, which will give your villagers a +15 attack vs. buildings. Keeping them fairly guarded, these sappers can demolish building rather quickly. If your enemy is generally an "angry" player, the fact that lowly villagers are razing his/her city may infuriate him/her, making him/her think less clearly. Although this doesn't always work, it works well when it does.

7. Verbally confuse your enemy: This is the "strangest" of these strategies, but it works rather well. There is several ways to confuse an enemy, be it saying gibberish, etc. If you say something like "Am I you for me seven turtle", your enemy might be confused greatly, there is no need for me to say why. You can also tell your enemy what you are "planning" to do. This will get your enemy to think if you are insane to tell him your strategy, and if what you said is true. Because he/she will be thinking about what you are going to do, his/her economy and military might slow down.

8. Distract your enemy with buildings: If your enemy is about to attack you on land, quickly build several cheap, relatively strong but quickly built buildings, such as houses, all over the area of land between your enemy and you. When your enemy reaches your "distraction" buildings, most likely he/she will attack them, moving from building to building destroying them. (Be sure not to have 1 type of building, because your enemy might figure out your strategy.) Since the enemy has been busy razing your buildings, you will have saved time to strengthen your defenses and reinforced your army. Another good use for the "distraction" buildings, is that they can "tell" you how far away your enemy's army is, and what the army is comprised of, which allows you to defend much easier, telling you the counters of their army.