- 20 Eagles in 20 minutes
Mainly aimed for team games. It's not very useful in duels as a flush will kill this with ease. But if you were in the pocket of a 3v3, this strategy is very ful (similar to my mass knight rush). The eagle warriors get both armor upgrades, forging and tracking, which makes them ne...
- 20 Knights in 20 minutes
Basically, my aim is to get 20 knights in 20 minutes. It sounds impossible, but is not. This strategy involves using the Teutons because of their cheaper farms. Many other civs are viable also but because of the teuton''s farm bonus, it enables you to have less woodcutters, or more farmers. Th...
- Ak-47 Mongol rush
The AK-47 strategy is a fast feudal rush, executed by the Mongol civs (cos of theirhunting bonus) and powered by man@arms supported by a tower rush (skirms are also welcome, but later when the econ is stabilized). ...
- Briton Archer Flush
Simple but effective archer flush I don't know if anyone is interested but I have a pretty good build order for a fast but effective Briton archer flush (about 9:20 in perfect circumstances but realistically 9:40) 6 Sheep 1 builds lumber camp goes wood...
- Mayan Drush
Start by putting the usual 4 starting Mayan vils on sheep and put the following 2 onto sheep also. With 6 vils on sheep your EW needs to find the the following The remaining 4 sheep Both your boars Your closest deer patch...
- Scout Rush Tips
You will need to adapt to the game you are playing, but I like going 25 pop. with 4 farms. This way you can add an archery range right away. I also like to do a 25 pop start with 6-8 farms, but if you do this you won't be able to add an archery range right away. I like this strategy because you c...
- The Saracen Scout Rush
This is a strategy I developed about 4-6 weeks ago (can't remember exactly when) after playing around with some of my resource gathering rate numbers. I'd read lots of posts at MFO and AOKH about using the Saracen market bonus heavily in ORDER to gain an economic advantage. However, I always w...
- The Smush
As castle times get faster and faster we begin bumping up into the theoretical limit at how fast you can be and still have sufficient resources to attack your enemy. As was demonstrated in the castle time challenge, practical castle times can be as 12:00 or lower, given sufficient time to microm...