Age of Empires II: The Conquerors Tactics & Guides:
  • Random Map tactics
  • Road to Expert:
    • Step 1 - Introduction
      Through the last wcl I wrote a few articles about aoc themes such as team strats, guides, various data, which I though could be of help to the team and now it's over I think they could be useful for other aoc fans. Before getting into the articles I'm going to explain a little about them and ho...
    • Step 2 - Data Tables and Times
      Villager -> Sheep: 50f in 2:30 (2:30 = 2 minutes 30 seconds = 150 seconds) *It doesn't include the time killing the sheep or moving from one to another Villager -> Berry: 50f in 2:45 Villager -> Tree: 50w in 2:10 *no walk Villager -> Deer: 50f in 1:25 ...
    • Step 3 - Economy Upgrades
      AoC economy is based on inversions and rentability. What I mean is it is necessary to invest a certain amount of resources and of time to develop them and they have a very certain impact on the game. It is good to understand how they work to be able to decide which and when to upgrade them to sui...
    • Step 4 - Nomad
      I made several observations in Nomad watching CTC, MysT and other expert records as well as playing a few games and talking to Poisn (BsK_Force) and these are the general notations I gathered, I hope you find them useful. Most common civ...
    • Step 5 - Land Nomad
      First thing to do is to define how the map is made. Land Nomad(fixed), the official wcl version is like this: - There are defined bases for each player with the standard aoc distribution (one side for the allies one for the enemies). Each of which has straggler trees, ...
    • Step 6 - Grush and Island Strategies
      Start by putting the usual 3 starting vils on sheep and put the next 2 vils from your tc onto sheep also. With 6 vils on sheep your Scout needs to find the following. 1. The remaining 4 sheep 2. Both your boars 3. ...
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