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Step 1 - Introduction

Written around Spring 2006 by Ralber (THuG_Ralber_MH)

Formatted and Slightly Edited by Karl (StorM_Country) in Autumn 2006

Step 1 - Introduction


Through the last wcl I wrote a few articles about aoc themes such as team strats, guides, various data, which I though could be of help to the team and now it's over I think they could be useful for other aoc fans. Before getting into the articles I'm going to explain a little about them and how they are meant to be used. Here we go!

There are a lot of players who chase after experts asking for lessons, mistake reviews and a wide variety of stuff. I think that's a wrong approach to the matter of improving and I believe this guide can be an example of how to be able of training and improving on our own.

Aoc is a real time strategy game. This implies there are 2 inner factors in it: the strategy and the skill to be able to perform it in a limited amount of time (which is my opinion are perfectly balanced in the game and is one of the reasons why I think this game is great). Both fields complement each other and can be learnt separately. Strategy includes the knowledge of the game in general, its units and their dynamics while The Skill focuses on mechanic aspects such as the speed at which we are able to produce, move, place, react, etc.

One of the most important things to me is to be able to think on our own. It is true that many of the strats and moves are already very developed and known by everyone, but it is important to understand the way they work as well as their strengths and weaknesses in order to be able to use them to our full advantage. Remember Aoc is a rock paper scissors game. There is no absolute strategy, they all have their good and their bad points and keep in mind the scissors is not good or bad on itself, it always depends on whether the enemy went rock or paper.