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Step 2 - Data Tables and Times

Written by Ralber (THuG_Ralber_Mh)

Formatted and Slightly edited by Karl (StorM_Country

Gather Times: *these times are from the game clock and without economy upgrades or civilization bonuses

Step 2 - Data Tables and Times

Villager -> Sheep: 50f in 2:30 (2:30 = 2 minutes 30 seconds = 150 seconds) *It doesn't include the time killing the sheep or moving from one to another

Villager -> Berry: 50f in 2:45

Villager -> Tree: 50w in 2:10 *no walk

Villager -> Deer: 50f in 1:25

Villager -> Pig: 300f in 13:55 (835") *villager average counting the time luring and killing it

Villager -> Farm: 50f in 2.51 or 175f in 9:40 (it varies in +/- 20 seconds depending on the position on the farm when farmer reaches max. food to the drop point) *build time included

Villager -> Gold: 100g in 4:30

Villager -> Stone: 100g in 4:40

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Upgrade Times:

Loom: 0:25

Town watch (LOS for buildings): 0:25

Wheelbarrow: 1:15 (same time to create 3 villagers)

Handcart: 0:55

Gold/Stone Mining: 0:30

Feudal age upgrade: 2:10

Castle age upgrade: 2:40

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Unit Production Times:

Villager: 1 in 0:25 (6 in 2:30)

Spearman: 0:22 *(Goth or Goth ally barracks 20% faster making it 0.176)

Skirmisher: 0:22

Camel: 0:22 *(Hun or Hun ally stable is 20% faster making it 0.176)

Knight: 0:30 *(Hun or Hun ally stable is 20% faster making it 0.24)

Scout: 0:30 *(Hun or Hun ally stable is 20% faster making it 0.24)

Archer: 0:35 *(Brit or Brit ally Archery Range is 20% faster making it 0.28)

Cav Archer: 0:35

Feudal age Galley: 1:00

Castle age Galley: 0:35

Fire Ship: 0:37

Demolition Ship: 0:30

Upgrades Causing faster production of different units

Conscription: Units produce 33% faster (Upgrade in a castle and only in Imperial Age)

Perfussion: Only for Goths -> Own Barracks works 50% faster but not allies

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Building Times:

House: 0:25

House (2 villagers): 0:18*

Mining and lumber camp: 0:35

Mill: 0:35

Farm: 0:25

Barrack, range and stable: 0:50

Barrack (2 villagers): 0:38 *

Barrack (4 villagers): 0:26 *

Town Center: 2:30

Market: 1:00

Black Smith: 0:50

Dock: 0:35

To balance things ES made it so if your using one villager to build a building (for an example a house) and it takes 25 seconds, you'd think adding a 2nd vil would cut this time in half to 12.5, but no it takes 18 seconds, the more vils you add the more this difference is increased. So in conclusion if your building more than one building using more than one villager try to split the villagers as much as possible so that every building is being constructed by one or more villagers at a time rather than have all villagers work on one building then more to the next, this is especially good for imperial fighting.

This concludes Step 2, you are now ready to move onto and understand Step 3

Karl & Ralber