



Written by Ralber (THuG_Ralber_Mh)
Formatted and Slightly edited by Karl (StorM_Country
Gather Times: *these times are from the game clock and without economy upgrades or civilization bonuses
Step 2 - Data Tables and Times
Villager -> Sheep: 50f in 2:30 (2:30 = 2 minutes 30 seconds = 150 seconds) *It doesn't include the time killing the sheep or moving from one to another
Villager -> Berry: 50f in 2:45
Villager -> Tree: 50w in 2:10 *no walk
Villager -> Deer: 50f in 1:25
Villager -> Pig: 300f in 13:55 (835") *villager average counting the time luring and killing it
Villager -> Farm: 50f in 2.51 or 175f in 9:40 (it varies in +/- 20 seconds depending on the position on the farm when farmer reaches max. food to the drop point) *build time included
Villager -> Gold: 100g in 4:30
Villager -> Stone: 100g in 4:40
___________________
Upgrade Times:
Loom: 0:25
Town watch (LOS for buildings): 0:25
Wheelbarrow: 1:15 (same time to create 3 villagers)
Handcart: 0:55
Gold/Stone Mining: 0:30
Feudal age upgrade: 2:10
Castle age upgrade: 2:40
_________________
Unit Production Times:
Villager: 1 in 0:25 (6 in 2:30)
Spearman: 0:22 *(Goth or Goth ally barracks 20% faster making it 0.176)
Skirmisher: 0:22
Camel: 0:22 *(Hun or Hun ally stable is 20% faster making it 0.176)
Knight: 0:30 *(Hun or Hun ally stable is 20% faster making it 0.24)
Scout: 0:30 *(Hun or Hun ally stable is 20% faster making it 0.24)
Archer: 0:35 *(Brit or Brit ally Archery Range is 20% faster making it 0.28)
Cav Archer: 0:35
Feudal age Galley: 1:00
Castle age Galley: 0:35
Fire Ship: 0:37
Demolition Ship: 0:30
Upgrades Causing faster production of different units
Conscription: Units produce 33% faster (Upgrade in a castle and only in Imperial Age)
Perfussion: Only for Goths -> Own Barracks works 50% faster but not allies
______________
Building Times:
House: 0:25
House (2 villagers): 0:18*
Mining and lumber camp: 0:35
Mill: 0:35
Farm: 0:25
Barrack, range and stable: 0:50
Barrack (2 villagers): 0:38 *
Barrack (4 villagers): 0:26 *
Town Center: 2:30
Market: 1:00
Black Smith: 0:50
Dock: 0:35
To balance things ES made it so if your using one villager to build a building (for an example a house) and it takes 25 seconds, you'd think adding a 2nd vil would cut this time in half to 12.5, but no it takes 18 seconds, the more vils you add the more this difference is increased. So in conclusion if your building more than one building using more than one villager try to split the villagers as much as possible so that every building is being constructed by one or more villagers at a time rather than have all villagers work on one building then more to the next, this is especially good for imperial fighting.
This concludes Step 2, you are now ready to move onto and understand Step 3
Karl & Ralber
| 01.03.07 23:51 - Somnath |
| For Goths..with Perfusion, Barracks works 50% faster and with conscription 33%faster..so is it cumulative addition?If not, please explain? |
| 21.04.07 21:40 - burnie |
| im sorry but it isnt quite in order. the maya's can carry +5 resources. you didnt counted that. |
| 02.07.07 07:05 - Steele |
| Goths' infantries are crazy avg building time = 22 seconds Goth bonus (20%) = 17.6 seconds conscription (33%) = 5.8 seconds Goth Perfussion research (50%) = 2.9 seconds per unit trained |
| 09.08.07 19:31 - little mac |
| what about fishing-villagers and boats |
| 29.08.07 16:51 - asd |
| burnie:mayans cant carry +5 resources, aztecs can |
| 06.10.07 14:24 - vel |
| good strategy . its working |
| 18.12.07 12:23 - Bleu |
| Ehm, conscription doesn't cut the times to 1/3. It means 33% faster. To calculate how much this is compared to the original time, think. If 100% faster equals half the time, and 200% faster equals a third of the time, then the "new time" is original time . 1/1+improvement For example, for conscription it would be 1 . (1/1.33) Thats 25% less time. In total, for goths its 100% . (1/1.2) . (1/1.5) . (1/1.33)= 41% (give or take) |