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Step 4 - Nomad


When playing nomad 3v3 it is common to share the tasks this way:

Viking -> goes for a Grush (galley rush) except when he needs to desperately defend a Flush (feudal rush) or when enemy docks are too far to reach in a timely fashion. In this case it is usually better to go for a Castle Age galley rush.

The other 2 civilisations usually focus on land (in Castle Age) although they can also Grush if enemy docks are very close or their fish cant be defended by the viking ally. Alternatively they can Flush if the enemy is close and his spot is weak enough (hard to defend for enemy).

Another important factor when using task distribution is to support each other: Viking should defend ally fish boats if possible as well as get as many enemy fish boats as he can (it's also a good idea if your allies going land make a second dock behind the Viking protection if needed) as well as land allies should defend the water player from land attacks (it helps a lot if the viking can just wall himself in).

Being Nomad a random position map, playing 2v1, 3v1 or 3v2 is very common. Team coordination is very important as well as killing the weakest enemies (land economy of water players, water economy of land players). Viking player slinging food to his allies going land army is a good option if the game conditions are good for it.

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Notes: Just a few details. When playing Nomad knowing the position of our enemies and their docks is very valuable information, and therefore I highly recommend to scout the coast with fish boats in order of finding them (right after clicking up to Feudal should be perfect) as well as having one of the land players at least to make a scout to find the enemies economies on land. Also remember that to upgrade to Feudal we need at least 2 different Dark Age buildings (they include dock, mill, mining camp, lumber camp and barracks). I find it quite easy to forget about this >_<. Keep in mind Nomad lakes usually have a lot of fish and are usually a valid place to dock too. Just be careful not to dock in a corner or too close to the opposite shore.

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I added 2 games from WCL3 as an example.

The first game is MysT vs. CTC. I think it is a good example of how each player focuses on his role as well as how to play with China Persian Vikings. The game is not complete, MysT won at the end but it is a good example of starting, setting up and role-play.

The second game is Legion vs. CTC. In this game Viking TCs are nearby and CTC's player get the worst part but it has interesting stuff such as other players starts, how to play in this conditions or how a fast Flush clashes with a 2 dock boom.

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