


Written by Ralber (THuG_Ralber_mH)
Formatted, Edited and Added to by Karl (StorM_Country)
Step 5 - Land Nomad
LAND NOMAD(fixed)
General Map Notations
First thing to do is to define how the map is made. Land Nomad(fixed), the official wcl version is like this:
- There are defined bases for each player with the standard aoc distribution (one side for the allies one for the enemies). Each of which has straggler trees, a pack of 7 or 8 deers (between 11 and 16 squares away), a pack of 4 sheeps (9/11), a pack of 3 pigs (13/30), 4 packs of 3 sheeps (10/50), a lonely pig (14/18) and certain amounts of gold and stone.
- Villagers start at a minimum distance of 8 and a max of 70 from their defined base so they can be nearly everywhere.
- There are other food sources (berries) as well as gold, stone and 5 relics with a random distribution on the map.
The Start
With this in mind it is time to begin. The standard is to send the vills to an intermediate point (central point to all) and it is important to flare the area we are going so we can avoid sharing spots with allies as well as getting a general idea of what is "ally ground" and "enemy ground". It is usually best to build the lumber camp in the meet point of the villagers unless we were lucky enough to walk by a great spot (look for straggler trees / deers / pigs).
It is important that every player has at least some sheep to explore. Once again priority is finding enough food to allow us non-stop vill production. If you get the feeling that is not going to happen it is a good idea to explore with a villager. It is not good to make a very fast tc knowing it will be idle soon. The food our allies can send us is as good as any, it is important to tell them our condition in case it is required to send or receive sheep.
When scouting our goal is the same as in nomad: finding the resources we are going to need for the strat we want to do. When looking for food remember to look for straggler trees / deers / boars since once you find one of them you are certain there are more around that general area. Once we are sure we have enough resources it is a good idea to send a sheep looking for enemy bases.
About how fast to go up it depends on what's our goal as usual. We usually aim for castle age: 23-25 pop to Feudal ---> 25-28 to Castle although it can be faster or slower too depending on how much food we've found. Again using advice from previous articles and coming articles you can decide on strats and econ upgrades.
| 03.06.09 03:16 - 1337 5|?34|/\\3|2 |
| |=!|257 |?057 |
| 16.09.09 04:50 - can |
| cancan |
| 23.06.10 22:47 - Tom D |
| i find that it is best to have between 30-32pop to feudal. this allows my economy to be flowing like a guy who's had to much to drink. ;) after that i like to get my trade carts going to continue my domination. i like to have about 15-20 of those bad boys. that is how you truely dominate. b.t.w. eagle warriors are the best unit in the game, they totally pwn!!! |
| 24.09.10 23:21 - LOL |
| tom d = big time noob |
| 11.12.11 01:47 - James |
| Type Furious The Monkey Boy It will Give You A Monkey Which Will Do Your Bidding He Is 99 Piece Armour And Attack Strength He is Nearly the Strongest Unit On The Games I PLay |
| 12.12.11 00:57 - Frank |
| I Found Out That Nomad Starts Off With 3 villagers scattered From Recent Attacks you have have no scout Caverly and no sheep on the map to aid through.It is best to build your town centre near the ocean becouse if you go in the middle your enemy's can attack in your square allot if you build it near the ocean they have less space to attack. Regards: Frank |
| 12.12.11 01:02 - Joshua Jackson |
| Go onto the first campaign on El Cid then type (I Want king Sancho's champion dead to rule the world) but he doesn't die he is just on your side you can use him or go the the monks to the NW slowly convert him deafest king Sancho of course! type Torpedo2 to deafeat him or kill sancho then alfonso will join you and he says we will lead you to glorey! Submite by: Joshua Suaver |
| 12.12.11 04:54 - Mission Report: Age Of Empires 2 |
| Creat Your Own Scario (It Is Exiting!)Make Many Triggers And Effecs As Posssible Then Try It Out Your Scario Will Go Crazy! |