


Written by Ralber (THuG_Ralber_mH)
Formatted, Edited and Added to by Karl (StorM_Country)
Step 5 - Land Nomad
LAND NOMAD(fixed)
General Map Notations
First thing to do is to define how the map is made. Land Nomad(fixed), the official wcl version is like this:
- There are defined bases for each player with the standard aoc distribution (one side for the allies one for the enemies). Each of which has straggler trees, a pack of 7 or 8 deers (between 11 and 16 squares away), a pack of 4 sheeps (9/11), a pack of 3 pigs (13/30), 4 packs of 3 sheeps (10/50), a lonely pig (14/18) and certain amounts of gold and stone.
- Villagers start at a minimum distance of 8 and a max of 70 from their defined base so they can be nearly everywhere.
- There are other food sources (berries) as well as gold, stone and 5 relics with a random distribution on the map.
The Start
With this in mind it is time to begin. The standard is to send the vills to an intermediate point (central point to all) and it is important to flare the area we are going so we can avoid sharing spots with allies as well as getting a general idea of what is "ally ground" and "enemy ground". It is usually best to build the lumber camp in the meet point of the villagers unless we were lucky enough to walk by a great spot (look for straggler trees / deers / pigs).
It is important that every player has at least some sheep to explore. Once again priority is finding enough food to allow us non-stop vill production. If you get the feeling that is not going to happen it is a good idea to explore with a villager. It is not good to make a very fast tc knowing it will be idle soon. The food our allies can send us is as good as any, it is important to tell them our condition in case it is required to send or receive sheep.
When scouting our goal is the same as in nomad: finding the resources we are going to need for the strat we want to do. When looking for food remember to look for straggler trees / deers / boars since once you find one of them you are certain there are more around that general area. Once we are sure we have enough resources it is a good idea to send a sheep looking for enemy bases.
About how fast to go up it depends on what's our goal as usual. We usually aim for castle age: 23-25 pop to Feudal ---> 25-28 to Castle although it can be faster or slower too depending on how much food we've found. Again using advice from previous articles and coming articles you can decide on strats and econ upgrades.
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