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Step 5 - Land Nomad


Military Strategy

The most usual civs in LN (3v3) when picked are Mayans, Persians and Chinese. Generally on LN TC's cover the wood so the conventional Flush is far less effective than in the other maps. Certain kinds of Drush or Archer Flush may work if enemy has weak mines or gathering points such as far deers, gold etc. But usually the most effective rush is the Trush (tower rush), the reason is quite simple: it's the one that can most efficiently nullify the tc cover. When there is a Feudal rush of any kind in a game allies role is fundamental. Usually all the battle focuses over the players engaged in the feudal war because they are the most vulnerable targets. Allies have the task of defending their ally and finish the enemy if possible.

When the players are not far enough to allow feudal attacks most common is either all the players go to castle or one of them sling. When all the players go to the castle age mayans have an important role because they have no "mobile" units. This can lead to 3 different situations:

1) mayans have a close enemy: in this case the most effective is Mayan go Xbows.

2) mayans have no close enemy leading to 2 situations:

a) they go plum archers to attack together with their allies.

b) boom ---> imperial ---> eagle warrior rush.

When Mayans go Xbows ally Knights have an important role as meat shield protecting the Xbows (main attack unit) from enemy Knights, etc. It is important the Xbows keep active as well as good communication and coordination between allies.

The Sling

The sling is a very common ln strat. Usually China gets resources from either Mayans or Persians. It is important that the player tribbing is in a favourable position: hidden/walled/well protected. When slinging its most efficient sending wood and food, gold is something the slung player can collect easily by himself (unless weird map conditions). You usually see long slings (loads of resources), which is something that annoys me a lot. I have the theory that the biggest amount of resources a player can tribute without auto erasing himself from the game are 600units in land maps and around 800-900units in maps with good fish. Hypothetically a sling of 600 food (bloodlines + 2 armor upgrades) or 300/300 to each ally (bloodlines + one armor) and the addition of a 3rd ally playing is a godly strategy. Not likely we will see it anyway.

When defending sling teamwork is crucial. Monks and camel are usually the best option. It is very important when fighting a slung player to understand that a 1:1 killed / lost unit ratio is no longer acceptable. (Theoretically over 1,5:1 should be good) and therefore it's important to pick fights carefully. Notice slung players usually have a few upgrades so they are stronger.