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Step 5 - Land Nomad


Some important data:

- Market tribute taxes are 30% raw ---> 20% with Coinage (Feudal upgrade).

- Tributing team usually has 800 additional resources in game (slinger's castle upgrade resources become military units resources for the slung player: 1000 - 20% = 800)

- When the players reaches Castle Age the slinger is still Feudal and therefore have 7 additional villagers (35/28 =25% additional economy for him, counting the market taxes it becomes a 5% additional military resource available for the slinging team and it decreases as the game goes on: when the rest of the players have 42 villagers (not counting additional tcs) slinger has 49 that is a 17% more -20% of market taxes = -3% of resources. Having this in mind you can deduce:

a) Time benefits the defender: the longer the battle the weaker sling team econ becomes.

b) Slinging team must translate its initial military advantage into damage to the enemy as soon as possible.

Slinging team score increases "virtually" the slung player score increases 100 points each 500units received and the team score increases 100points each 1500units tributed.

That is all that needs to be said on Land Nomad. Step 6 - The Grush and Island Strategies and Step 7 - DM coming soon

Karl & Ralber