Step 6 - Grush and Island Strategies
Step 3 (Clicking up to Feudal and Managing resource allocation - Pop
30)
Now most likely all of a sudden all your food under your TC will finish
and you will have about 15 or so villagers to place, quickly send 4 to build a
mining camp one square from the longest side of your gold and have them mine
between the gold and ur mining camp reducing walking time to 1 tile (the gap).
Take 2 villagers and have them chop stragglers at your TC and quick as you can
drop your 2nd Lumber camp on your next best wood to your original lumber camp.
With 9 (original 6 and 3 extra from TC) on the first wood and possibly 8-9 on
your 2nd wood your villagers are well spread between the 2 camps
Now when your wood is getting close to 100 send both villagers from your
tc and have them drop 2 more docks and a house (making your pop 30/35), drop
the docks wherever you wish, preferably close to your 1st dock. Make sure you
have your scout on patrol in the baron regions of your island and from Feudal
on regularly check your mini map to see if any other colors appear on your
island, discovered by your scout. Keep one of your 2 dock builders at your
docks, if he is idle have him shore fish and wait for feudal.
Step 4 (Reaching Feudal)
As soon as you reach Feudal, queue 3 ships, one in each dock!! Get the
Double Bit Axe upgrade in your lumber camp and if you have enough food research
Town Watch in your TC for +2 LOS on your galleys (very important) and also +2
LOS on buildings/your scout so discovering and stopping landings is made
easier. After queuing 3 ships and making a house if you have enough wood left
make a 4th dock (very possibly with Viking and most other good civs) and keep
pumping ships from all 4. With Viking and 18 woodies you will be able to pump 4
docks and have spare wood left over if you have Double Bit and your villagers
are working Efficiently.
Step 5 (Feudal Econ and clicking up to Castle)
While fighting with your galleys, protecting your fish and watching for
landings it's important to look after your econ on land. 6 Fishing boats are
enough to keep your TC pumping with a little spare food for Fletching (+1 range
on galleys etc) but you need to use berry/deers and farm to reach castle age.
So firstly make a Mill and your first villager in feudal age built from ur TC
put on berry and put 5 more on berry (6 in total more or less, can change if u
so wish). When you have around 10+ galleys drop a blacksmith and with spare res
get Fletching. If you have close deer use them, if they are on the coast watch
for enemy ships, they will kill vils fast. Then every 60 wood you have drop a
farm and keep dropping farms until you have around 600 food, then drop a market
and prepare to up to Castle age.
Comments:
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17.08.07 14:36 -
critic |
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vils are most likely to be killed luring the boar to the tc. dont u think |
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01.11.07 23:40 -
ho |
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use scout to lure boars. they are faster |
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19.02.08 11:34 -
Robert Summers |
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What the hell is critic talking about? |
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23.03.08 00:09 -
x |
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i think he's saying, "villagers are most likely to be killed while luring the boar to the town center. don't you think?" |
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05.05.08 19:02 -
Robert Summers |
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yea i suppose so but im gay |
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29.06.08 20:02 -
critic |
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yeh sory dats wut i ment l0l0l0l0l but yeh i r gey ll0l0l0ol0l0 |
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27.08.08 00:02 -
chut log |
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behen ke lodon tum sab chut ho |
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10.12.08 15:47 -
chut log |
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tu bhi chut hai beyy |
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30.12.08 08:17 -
aaa |
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critic's right - maybe this page should say "Be sure to produce a few extra villages to compensate for those lost luring the boars."
I prefer to advance quickly and build economy in the castle age (build another TC - 2 TCs = 2 * Villager production) |
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07.04.09 22:57 -
critic is wrong |
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http://www.salamyhkaiset.org/aoe2/step_3_-_economy_upgrades_page3
Download the recorded game, you might learn something.
Nice guides! |
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27.12.09 09:01 -
wtf |
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noobs... |
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29.03.10 16:10 -
des1re |
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get 10 vils on boar reduces ur death chances |
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02.06.10 14:33 -
lol |
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why dont you guys make loom or garrison the lurer in the TC |