



Step 3 (Clicking up to Feudal and Managing resource allocation - Pop 30)
Now most likely all of a sudden all your food under your TC will finish and you will have about 15 or so villagers to place, quickly send 4 to build a mining camp one square from the longest side of your gold and have them mine between the gold and ur mining camp reducing walking time to 1 tile (the gap). Take 2 villagers and have them chop stragglers at your TC and quick as you can drop your 2nd Lumber camp on your next best wood to your original lumber camp. With 9 (original 6 and 3 extra from TC) on the first wood and possibly 8-9 on your 2nd wood your villagers are well spread between the 2 camps
Now when your wood is getting close to 100 send both villagers from your tc and have them drop 2 more docks and a house (making your pop 30/35), drop the docks wherever you wish, preferably close to your 1st dock. Make sure you have your scout on patrol in the baron regions of your island and from Feudal on regularly check your mini map to see if any other colors appear on your island, discovered by your scout. Keep one of your 2 dock builders at your docks, if he is idle have him shore fish and wait for feudal.
Step 4 (Reaching Feudal)
As soon as you reach Feudal, queue 3 ships, one in each dock!! Get the Double Bit Axe upgrade in your lumber camp and if you have enough food research Town Watch in your TC for +2 LOS on your galleys (very important) and also +2 LOS on buildings/your scout so discovering and stopping landings is made easier. After queuing 3 ships and making a house if you have enough wood left make a 4th dock (very possibly with Viking and most other good civs) and keep pumping ships from all 4. With Viking and 18 woodies you will be able to pump 4 docks and have spare wood left over if you have Double Bit and your villagers are working Efficiently.
Step 5 (Feudal Econ and clicking up to Castle)
While fighting with your galleys, protecting your fish and watching for landings it's important to look after your econ on land. 6 Fishing boats are enough to keep your TC pumping with a little spare food for Fletching (+1 range on galleys etc) but you need to use berry/deers and farm to reach castle age. So firstly make a Mill and your first villager in feudal age built from ur TC put on berry and put 5 more on berry (6 in total more or less, can change if u so wish). When you have around 10+ galleys drop a blacksmith and with spare res get Fletching. If you have close deer use them, if they are on the coast watch for enemy ships, they will kill vils fast. Then every 60 wood you have drop a farm and keep dropping farms until you have around 600 food, then drop a market and prepare to up to Castle age.
| 17.08.07 14:36 - critic |
| vils are most likely to be killed luring the boar to the tc. dont u think |
| 01.11.07 23:40 - ho |
| use scout to lure boars. they are faster |
| 19.02.08 11:34 - Robert Summers |
| What the hell is critic talking about? |
| 23.03.08 00:09 - x |
| i think he's saying, "villagers are most likely to be killed while luring the boar to the town center. don't you think?" |
| 05.05.08 19:02 - Robert Summers |
| yea i suppose so but im gay |
| 29.06.08 20:02 - critic |
| yeh sory dats wut i ment l0l0l0l0l but yeh i r gey ll0l0l0ol0l0 |
| 27.08.08 00:02 - chut log |
| behen ke lodon tum sab chut ho |