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The Aztecs


The Aztecs are one of the new Meso-American civilizations added in The Conquerors. Like the Mayans, they are not able to build a stable, making them quite different from the old Age of Kings civilizations and the other new civilizations in The Conquerors. Unlike the Mayans, whose strength lies in their strong archer line, the Aztecs have a powerful infantry. How do the Aztecs stack up against the other civilizations?

Civilization Bonuses

The bonuses that the Aztecs receive are as follows:

  • Start with Eagle Warrior, not Scout Cavalry
  • Villagers carry +5
  • All military units created 15% faster
  • Monks +5 HP for each Monastery technology
  • Team Bonus - Relics +33% gold

Start with Eagle Warrior, not Scout Cavalry

While not quite as fast as the Scout Cavalry, the Eagle Warrior makes up for its slowness with its extra line-of-sight. Not only that, but the Eagle Warrior can take a loomed villager on 1v1, something that the Scout Cavalry is unable to do. Upon reaching Castle Age, these units become very valuable for raiding and scouting, as their low food cost makes them very affordable and their attack is upgraded to 7. However they are countered very easily by the Swordsman line of troops, which have an attack bonus versus the Eagle Warrior (Militia +0 attack, Men-at-Arms +2 attack, Long Swordsman +4 attack, Two-Handed Swordsman +6 attack, Champion +6 attack), and Knights fare decently against Eagle Warriors as well - so do not rely too heavily upon them for a major attack. In Imperial, Eagle Warriors get the Elite upgrade, but that only adds 10 hit points, 2 attack, and 2 Piercing Armor (their Mayan counterpart on the other hand gets another +40 hit points on top of those bonuses, once their Unique Technology "El Dorado" is researched). In Imperial, Eagle Warriors are so easily countered by Champions that they are not much of an option except for specializing against ranged units.

Villagers carry +5

While at first this bonus might frustrate a few newer players who are wondering why their villagers aren't dumping the food needed to make another villager, the bonus does help give the Aztecs a boost though the ages. The bonus is extremely helpful when villagers have to walk any distance to dump off resources, as the villager will not have to make as many trips. Not only does it allow for delaying the addition of a second lumber camp at a wood cutting site, but it also allows for a later wheelbarrow, since the Aztecs will already have more carrying capacity then the other civilizations. The carrying bonus is also useful in late-Imperial Age, when the trips between resources and their gathering sites become very long.

All military units created 15% faster

This bonus obviously allows the Aztecs to be able to produce military units faster than anyone, except for the civilizations (and their allies) that have team bonuses which speed military unit production by 20%: Goths - Barracks; Huns - Stable; Britons - Archery Range; Celts - Siege Workshop. (The Goths also far outstrip this bonus once they research "Profusion", which allows 50% faster production of Barracks units.) If the Aztecs ally with any of the civilizations that have these team bonuses, expect them to field units on the field faster than anyone else - except of course for Gothic infantry with Profusion (good thing the Aztecs have a specialist anti-infantry infantry unit!).

This fast military production combined with the Aztecs' economic bonus allows them to launch a fairly decent rush in either Feudal or Castle Age. In the later game when battles involve more units, it also allows them to replace units faster, allowing an Aztec player to be a little more reckless with units, since they will be replaced quicker than the opponents.

Monks +5 HP for each Monastery technology

Monks were good enough to be used in Age of Kings as part of an army, or even an army unto themselves. In the Conquerors, Monks have been improved slightly, and the Aztecs have by far the best Monks in the game. While for every other civilization a Monk is a fragile unit with very few hit points, the Aztec Monk is extremely strong, as a result of the extra hit points it gains from the researching of Monastery technologies. A virtual super-monk! The effect is two-fold for an Aztec player: it not only means Aztec Monks will be created more often, but also means that the Monastery technologies will be researched more often. Even Monastery technologies that are for the most part worthless will now be researched by the Aztec player, for no other reason than the extra 5 hit points.

Relics +33% gold

Ensemble must really want not only an Aztec player to build more Monks, but the Aztec player's teammates to do so as well. Relics were already slightly altered in the Conquerors to provide gold faster, and with this bonus it would be almost stupid not to pick them up. Team up with a Spanish player, and the gold may never run dry. The best part about Relics is that they don't take up a population slot, so this is almost something for nothing, the only cost being the 100 gold for the Monk, and the time period in which he was taking up a population slot as he picked up the Relic and brought it back to the Monastery. (That's if you're at the population limit, of course!)