The Britons
Unique Unit: THE LONGBOWMAN
The AoK Longbowman was considered the king of archers.
The Mayan Plumed Archer has taken that title for archer-to-archer combat, but
the Longbowman still remain a potent unit. Once massed they are still a force
to be reckoned with for any civ. With the longest range in the game for a
non-siege unit, these are the ultimate standoff weapons. They mass quickly
(Build Time :19) and are cheap (35W,40G). While their true power comes in the
Imperial Age with the Elite upgrade and when you have the economy to mass them;
the Castle Age Longbowman can be an effective unit in Castle Age to escort
Rams, protect Knights and disrupt Villager operations.
Unique Technology: YEOMAN
British Free Men, or Yeomen, were especially skilled
as archers and are presented in the game by the addition of +1 range to foot
archers and +2 attack to towers. At a cost of 750W/450G, this tech is in the
middle compared to the range of unique technology costs. Yeoman, in addition to
the other range upgrades gives the Briton foot archer a +6 range bonus.
Arbalests (with a base of 5) max out at 11 range while Elite Longbowmen max out
at 12 range.
While the effects of this incredible range are
somewhat muted by the lack of 100% accuracy (Thumb Ring) and the correlation
between increased range and decreased accuracy, the complete field of fire is
staggering. There is also the question of whether the additional range allows
any extra shots to be fired, and if not, if the decreased accuracy of the first
shot actually results in less damage on approaching enemy. Still, the
appearance of even longer-range archers can only magnify the usefulness of
archers as a standoff unit.
A Briton player may give some additional consideration
to Yeoman and its +1 range in a standoff situation. For example, where
tribes/armies are potentially going back and forth over a crossing with little
real progress. The +1 range keeps enemy forces that much farther back and gives
that much more warning of Onager movements. As long as the archers are do not
get wiped out or are kept alive by good barriers (i.e. Halberdiers or terrain),
there should be some measurable payback for this unique technology. But again,
this is sort of a last-to-research archer technology.
Comments:
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19.10.06 00:05 -
dave |
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very useful information |
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03.01.07 12:28 -
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briton are really good |
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18.04.07 13:14 -
mike |
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britons are really good civ, but you don't mention much bout civs that can really shut down britons, such as goths which can overproduce any briton archer army (with perfusion and anarchy abilitiesto make huskarls at barracks and increased speed) and decimate it due to its 7 pierce armor or somthing (haven't played for ages) or aztec mass eagle warriors that can cut the archer army down with a little skirmisher support. |
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12.07.07 19:59 -
Calado |
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a few knights with longbowmans can stop easily a eagle warrior whith skirmishers attack!! |
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20.07.07 21:01 -
Someone |
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Completely upgraded longbowmen (30) [in three groups of 10 or 5 groups of 6] + halberdiers (10) + Cavaliers (10) + 3-5 monks
will finish off almost any army that invades. (Upto a size of 25-30)
[works for me against the computer on hardest ;) :P ]
You can add the support of a castle or a few towers.
Weaknesses : bombard cannons and trebuchets and mabye a massed cavalry attack
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21.07.07 19:10 -
Dhruv |
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Love the britons... thee most amazing civilizations. Though they have been cut down on ability in the Xp, they still are lots of fun and very very reliable. |
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21.07.07 19:11 -
Dhruv |
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My usual attack force is
30 longbowmen
6 covaliers
4 monks
that completes the max selectable set of 40.
add 3 trebuchets to the tally and its a very strong attack force. |
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09.10.07 18:23 -
krishna |
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what is the best way of tackling the longbowmen , skirmisher's and mangudai's (40) weren't good enough against 40 elite longbowmen and 20 paladins |
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14.10.07 03:14 -
fnwofwo;\' |
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well krishna obviously skirms and mongudai can't take paladins |
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25.10.07 03:14 -
someone=idoit |
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army of 55 stoping army of 25-30 no shit you'll win |
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04.11.07 02:18 -
juho |
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my dfence against britons are onagers.
They can wipe an entire leigion when you have like 4 upgraded onagers.
Celts and koreans are the answers to longbowmen
I think brits are good against noobs and brooks, or people that dont trust massed seige weopons.
Britons do have bonus in sheep meat, so they should attack early with normal archers to kill vils |
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21.01.08 22:48 -
Kay |
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I can't get any fire ships, cannon galleons, or demo ship. why? |
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08.02.08 01:23 -
Someone |
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Britons have the full dock minus cannon galleons (which sucks cause you can't attack on land by sea)
Britons have an excelltnt sea defence |
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21.06.08 08:53 -
juho=bullshit |
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everyone knows that the goths will take down the brits any day bitch. any day. |
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22.06.08 19:53 -
Ma2ReeD |
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thank you for making this guide. im a complete noob at RTS's but i love playing coms in AOE2. im gonna LAN with a friend soon so i wanted to know some basics, which you covered very nicely |
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24.06.08 23:00 -
AOE FREAK |
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juho. Goths actually couldnt take down the brits. Add a few cavvy in the front on on attack stance and its a perfect barrier. The goths cant even get to brits. The 12 range also takes out onigers. Their best counter is 2 rams to take hits going in front, and a few onigers sneaking behind it. |
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15.09.08 03:22 -
someone |
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that only works if your opponents not watching the rams. Skirms need to outnumber to win leaving cavalry (hussar and paladins) to counter. Full pallys beat pally and bows, and can work vs pikes and bow. Eagles should own anything but heavy infantry while huskarls own bows. |
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17.10.08 08:17 -
turtle ship |
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Umm, I think u were wrong. The strongest foot archer in Age of King was chu ko nu, not longbowaman, cos chu ko nu can fire multiple arrow in one attack, although he has shorter range |