The Britons
Unique Unit: THE LONGBOWMAN
The AoK Longbowman was considered the king of archers.
The Mayan Plumed Archer has taken that title for archer-to-archer combat, but
the Longbowman still remain a potent unit. Once massed they are still a force
to be reckoned with for any civ. With the longest range in the game for a
non-siege unit, these are the ultimate standoff weapons. They mass quickly
(Build Time :19) and are cheap (35W,40G). While their true power comes in the
Imperial Age with the Elite upgrade and when you have the economy to mass them;
the Castle Age Longbowman can be an effective unit in Castle Age to escort
Rams, protect Knights and disrupt Villager operations.
Unique Technology: YEOMAN
British Free Men, or Yeomen, were especially skilled
as archers and are presented in the game by the addition of +1 range to foot
archers and +2 attack to towers. At a cost of 750W/450G, this tech is in the
middle compared to the range of unique technology costs. Yeoman, in addition to
the other range upgrades gives the Briton foot archer a +6 range bonus.
Arbalests (with a base of 5) max out at 11 range while Elite Longbowmen max out
at 12 range.
While the effects of this incredible range are
somewhat muted by the lack of 100% accuracy (Thumb Ring) and the correlation
between increased range and decreased accuracy, the complete field of fire is
staggering. There is also the question of whether the additional range allows
any extra shots to be fired, and if not, if the decreased accuracy of the first
shot actually results in less damage on approaching enemy. Still, the
appearance of even longer-range archers can only magnify the usefulness of
archers as a standoff unit.
A Briton player may give some additional consideration
to Yeoman and its +1 range in a standoff situation. For example, where
tribes/armies are potentially going back and forth over a crossing with little
real progress. The +1 range keeps enemy forces that much farther back and gives
that much more warning of Onager movements. As long as the archers are do not
get wiped out or are kept alive by good barriers (i.e. Halberdiers or terrain),
there should be some measurable payback for this unique technology. But again,
this is sort of a last-to-research archer technology.
Comments:
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19.10.06 00:05 -
dave |
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very useful information |
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03.01.07 12:28 -
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briton are really good |
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18.04.07 13:14 -
mike |
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britons are really good civ, but you don't mention much bout civs that can really shut down britons, such as goths which can overproduce any briton archer army (with perfusion and anarchy abilitiesto make huskarls at barracks and increased speed) and decimate it due to its 7 pierce armor or somthing (haven't played for ages) or aztec mass eagle warriors that can cut the archer army down with a little skirmisher support. |
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12.07.07 19:59 -
Calado |
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a few knights with longbowmans can stop easily a eagle warrior whith skirmishers attack!! |
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20.07.07 21:01 -
Someone |
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Completely upgraded longbowmen (30) [in three groups of 10 or 5 groups of 6] + halberdiers (10) + Cavaliers (10) + 3-5 monks
will finish off almost any army that invades. (Upto a size of 25-30)
[works for me against the computer on hardest ;) :P ]
You can add the support of a castle or a few towers.
Weaknesses : bombard cannons and trebuchets and mabye a massed cavalry attack
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21.07.07 19:10 -
Dhruv |
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Love the britons... thee most amazing civilizations. Though they have been cut down on ability in the Xp, they still are lots of fun and very very reliable. |
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21.07.07 19:11 -
Dhruv |
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My usual attack force is
30 longbowmen
6 covaliers
4 monks
that completes the max selectable set of 40.
add 3 trebuchets to the tally and its a very strong attack force. |
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09.10.07 18:23 -
krishna |
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what is the best way of tackling the longbowmen , skirmisher's and mangudai's (40) weren't good enough against 40 elite longbowmen and 20 paladins |
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14.10.07 03:14 -
fnwofwo;\' |
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well krishna obviously skirms and mongudai can't take paladins |
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25.10.07 03:14 -
someone=idoit |
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army of 55 stoping army of 25-30 no shit you'll win |
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04.11.07 02:18 -
juho |
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my dfence against britons are onagers.
They can wipe an entire leigion when you have like 4 upgraded onagers.
Celts and koreans are the answers to longbowmen
I think brits are good against noobs and brooks, or people that dont trust massed seige weopons.
Britons do have bonus in sheep meat, so they should attack early with normal archers to kill vils |
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21.01.08 22:48 -
Kay |
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I can't get any fire ships, cannon galleons, or demo ship. why? |
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08.02.08 01:23 -
Someone |
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Britons have the full dock minus cannon galleons (which sucks cause you can't attack on land by sea)
Britons have an excelltnt sea defence |
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21.06.08 08:53 -
juho=bullshit |
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everyone knows that the goths will take down the brits any day bitch. any day. |
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22.06.08 19:53 -
Ma2ReeD |
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thank you for making this guide. im a complete noob at RTS's but i love playing coms in AOE2. im gonna LAN with a friend soon so i wanted to know some basics, which you covered very nicely |
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24.06.08 23:00 -
AOE FREAK |
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juho. Goths actually couldnt take down the brits. Add a few cavvy in the front on on attack stance and its a perfect barrier. The goths cant even get to brits. The 12 range also takes out onigers. Their best counter is 2 rams to take hits going in front, and a few onigers sneaking behind it. |
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15.09.08 03:22 -
someone |
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that only works if your opponents not watching the rams. Skirms need to outnumber to win leaving cavalry (hussar and paladins) to counter. Full pallys beat pally and bows, and can work vs pikes and bow. Eagles should own anything but heavy infantry while huskarls own bows. |
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17.10.08 08:17 -
turtle ship |
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Umm, I think u were wrong. The strongest foot archer in Age of King was chu ko nu, not longbowaman, cos chu ko nu can fire multiple arrow in one attack, although he has shorter range |
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31.12.08 10:07 -
ADD |
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Just like any civ or unit, there is a nemesis for the Briton archer. (in this case the Huskarls) This is why it is always important to have a well balanced army with plenty of units to be able to defend the archers. (mangonels behind them with halberdiers in front, etc.) |
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06.06.09 17:19 -
a |
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don't fight byzantines using britons, they got nothing to stop cataphracts |
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06.06.09 17:20 -
wasd |
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wasdvjfhnv |
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07.06.09 17:19 -
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What is TC? |
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07.06.09 17:19 -
Rollun |
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What is TC? |
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11.06.09 20:20 -
lobgo |
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towncenter |
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06.07.09 14:59 -
Homer |
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How to tackle Palladins and Castles. My enemy makes a lot of Castles and Palladins. I love archers. So can archers in any civilization fight palladins? If yes then whic? |
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09.07.09 23:02 -
Indigo |
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Longbowmen when in groups of 40 can beat most anything. i faced an AI using the goths againt me and by the time he got into to close for comfort range on my archers there were only 4-5 remaining. if they use Castles and palladins that usually means they are using the franks which is kinda sad becuz the britons can wipe out throwing axemen at really far range. and when i use britons i use longbowmen and cavaliers as my major force to attack anybody |
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25.07.09 06:59 -
carpe |
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yea the britons are the best, strong through the whole game from dark to imperial.It sux about the cannon galleons tho |
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19.08.09 21:26 -
i hate britons.. |
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if u r a goth take some 4-5 rams full of huskrls..
i.e.20-25 units...
its easy to reach themb'cazbri.archers takes a lot time to kill rams.meantime u can reach bri.arch and takeout heskrls to finish archera..
or u can use some cavilary to divert them.... |
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12.09.09 05:34 -
wulf |
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brits obliterate goths just go champs longbows and a few onagers will decimate anything goths throw at you and if they go 100% husks just go 100% champs
not as if goths can go cavalry either they have to go inf which brits decimate. |
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20.12.09 17:12 -
bill |
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cool |
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15.03.10 02:18 -
2010 comment wewt |
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ffffffffffffffff |
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23.03.10 23:18 -
homo |
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pillu |
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31.03.10 00:08 -
joe |
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britions are the best in every LAN match i just spam cavalier and longbow men it wins every time which kind of makes it unfair because no other army can counter this force/spam |
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01.04.10 11:42 -
nimesh |
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goths can take down britons but others cant beat them. and goths can be easily beaten by other civilizations. |
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08.04.10 14:15 -
Rory Gibson |
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if you focus on food with mongols you can just mass loads of hussars they have good peirce defence and are cheap if you have loads of farms or loads of golds and alow food/wood price |
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24.04.10 18:41 -
Jallen |
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Cheers for the guide. I've been trying to decide on my civ, after getting decimated on non-water maps as the vikings.
Played as the britons today with the champion / longbowman mix and I found it to be unstoppable.
Mixed with cavaliers and trebs I destroyed the enemy base so fast it was ridiculous (I even took out the bases surrounding towers with longbowmen :D )
Not only are they awesome fun, they are also well suited to me because I'm english :D |
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22.05.10 04:50 -
Ct |
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Byzantines, aztecs can neat goths. But goths pown everyone else, especially brits and mayans |
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04.06.10 23:16 -
ess10 |
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Anyone got a good unite that can take Yeomen's that is protected by palladin's? |
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08.06.10 06:11 -
c0rsana |
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I'm trying to find a good turtling tactic, and the britains seem the right choice with their versatility and long range archers. Any other turtling suggestions? It be my favorite tactic. :) |
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13.06.10 01:03 -
Rennuek |
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Hi I have a problem and I wondered if any of you have an Idea.
My favorite race is the Britons but I’ve been playing a guy who always plays the Persians with postimperial Deathmach and rushes with Elite warelephants I’ve tried halbutters but you need 3/1 odds and since elephants have an area attack and can stack (a little), groups of ten or more you need 5/1 odds to even have a chance. Onigers have potential but its hard to keep them alive long enough to do much good. Walls slow them down a little but not much. And con take down a castle in just a couple of minutes. The real problem is that they come in armies of 25 or so and before the first army is gone the second is on the way and they just keep coming until your overwhelmed.
My next Idea is a fortress like this: ---- = wall, ===== = double wall, o =castle( with walls around it), ^ = attacking elephants, ~ = long bows.
Any ideas or improvements?
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13.06.10 01:16 -
Rennuek |
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Fortress: ~~ ~~ ~~
-------------
O O O
============= |
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13.06.10 01:18 -
Rennuek |
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That didn't work. |
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21.06.10 19:31 -
PalpaT |
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2 ideas. <br> - Dont let him mass all this power, harass his economy (send bowmans to kill villagers), from at least 2 sides at same time, force him to make something faster to counter your harass ; <br> - to counter the incoming elephants, make spears / upgrade them, try to circle his attack group to minimize area effect (attack from 2 sides) :) |
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24.06.10 05:58 -
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Alright civ, but skirmishers easily kill longbowmen. I perfer the spanish or aztec |
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26.06.10 23:10 -
Rennuek |
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PalpaT thanks for the advise I’ll give it a try :).
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26.06.10 23:15 -
Ronsferd |
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“Alright civ, but skirmishers easily kill longbowmen. I perfer the spanish or Aztec”
Properly managed Longbow men can cream skirmishers Any day of the week!
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26.06.10 23:17 -
Ronsferd |
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(Alright civ, but skirmishers easily kill longbowmen. I perfer the spanish or Aztec)
Properly managed Longbow men can cream skirmishers Any day of the week!
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29.06.10 05:39 -
Robin Hood |
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The answer to War Elephants is monks. Make an army of monks, convert one elephant+continuous healing = invincible elephant. Convert some more. Hooray. |
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10.07.10 17:49 -
Genghis Khan |
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1 Onager > 20 Longbowmen
<br />
80 Longbowmen > 1 Onager |
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18.07.10 08:10 -
zac |
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good information
could you explain the rest of civs
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29.07.10 05:30 -
John |
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Rennuek- just make the archers walk away to a safe distance, a little micromanagement might be annoying but will kill them, also try converting them, i love converting persian elephants to use them as rams instead of paying for rams |