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The Koreans


Dominance by Age

The dominance of each civilization by age indicates how they are best used. By examining the combination of the aspects described above, we can gauge this dominance in terms of the Koreans.

Dark Age

Their main bonus here is their +LOS, which allows them to use a villager as a scout if need be. The stone bonus is useful as well, but it doesn't fully come into play until the later ages, when things other than outposts use stone to be built. Overall, they have a pretty slow progress through this age.

Feudal Age

Feudal Age is where their stone bonus starts to come into play, as they can either put fewer people on stone to build as many towers as their opponents, or put the same amount of people on stone and have more towers. They could use this for a good tower rush if so inclined. The +LOS is useful here as well, as mentioned earlier, to help stop feudal attacks before they happen, as that's the best way to stop them. Nothing stands out about their military units in Feudal Age.

Castle Age

The Koreans are one of the more dominant civilizations in Castle Age, with their War Wagons and their ability to place Castles like no one's business. Their Mangonel can also be used very effectively with their extra range. They aren't the fastest out of the gate in Castle, but given a little time they are the strongest, with only the most prepared of opponents being able to stop their War Wagon/Mangonel combination.

Imperial Age

In early Imperial Age, their strong Castle Age army still plays a large role, allowing them to dominate early Imperial Age armies. Only once their opponents have started to upgrade to Halberdiers, Paladins, and other high-end Imperial Age units will the Korean player have to start to think about upgrading his or her units.

Post-Imperial Age

Post Imperial Age is the Korean's bread and butter. Their Siege Onagers and Elite War Wagons will once again dominate any other unit. Not to mention the fact that a Korean player is able to place Bombard Towers immediately following the research of Chemistry. Only once the gold runs out and Champions, Halberdiers, and other cheap gold cost units become predominant will the Korean player run into some trouble, since their non-gold/cheap gold cost units are some of the weaker in the game. A Korean player more than most other civilizations will have to trade early and collect relics, and perhaps even sell some of the stone that they collected, in order to keep pumping out their high quality, high cost, units.

I hope this guide gives you some insight into what is an exciting and dynamic new addition to the expansion pack.

By DaRq_FX