The Mayans
One of two meso-american civilizations introduced in
the expansion pack for Age of Kings, the Mayans bring with them a new look and
a new style of play. They are similar to the Aztecs in that they have no access
to cavalry units, giving them a substantially different flavor to other
civilizations from Age of Kings, and indeed others introduced in the expansion
pack. In contrast to the powerful Aztec infantry though, the Mayans excel in
archery. But how do they compare with other civilizations?
Civilization Bonuses:
The bonuses that the Mayans receive are as follows:
- Starts with one
additional villager and Eagle Warrior (not Scout Cavalry) but less 50 food
- Resources last
20% longer
- Archery Range
units cost -10% Feudal Age, -20% Castle Age, -30% Imperial Age
- Team Bonus: Walls
cost -50%
Additional Villager
The first bonus causes the Mayans to begin at their
population limit since the town center only supports five units (4 villagers +
eagle warrior). In other words, they cannot instantly create another villager
and are best off researching the loom right away. This brings their villager
count into alignment with those of competing civilizations until the point
where the other civilization researches loom. From this point on, the Mayan
will have an extra villager which, as was proven by the Chinese in Age of
Kings, equates to a significant economic advantage over time. An extra villager
allows the Mayans the opportunity to rush enemies early, or match them in
advancing through the ages but with a stronger economy.
Resources last 20% longer
The longevity of resources affects the Mayans
throughout the game. Extension of natural food sources (which gather faster and
do not require an investment like farming does) allows the Mayans more
flexibility when it comes time to running a fast early build for a rush. It
means they require less natural food for early attacks as that food lasts
longer making their reliance on specific conditions less stringent (where other
civilizations have needed a certain number of sheep by a certain time to rush
well, the Mayans can be more relaxed about this since their resources last
longer). When dealing with gold and stone mines, the bonus gives the Mayan
player a significant boost in the late game as their gold and stone mines last
far longer than others. This not only gives them extra resources, but it also
means they are not forced to trade other resources for gold as early or worry
about extensive trade routes. Finally, there is also a slight efficency in the
gathering of wood, gold and stone at earlier stages as villagers do not work
through resources as fast and are therefore not made to walk as far when
dropping off.
Cheaper Archery Units
Cheaper archers are a boon throughout the game and
have serious implications at each stage. The cheaper cost in Feudal means
earlier rushes are viable as less resources are required to build a substantial
archer force, allowing the Mayan to either reach Feudal with less villagers
(equating to raw speed) or reassign a villager or two to other tasks
(strengthening their economy). Cheaper crossbows in Castle Age allows more wood
and gold to be spent on siege, a significant part of the Mayan Castle Age force
due to the lack of knights. Cheaper arbalests in Imperial Age make the Mayan
archer hordes more affordable and much more economical against tactics such as
champion floods where, even though arbalests counter champions, the champions
have come out economically ahead because of the champions low cost. This also
provides an alternative to the slightly more costly unique unit of the Mayans,
the Plumed Archer.
Walls -50% cost
The team bonus of the Mayans is only a convenience,
and will likely be dismissed by many players. Half price walls is a nice thing
to have, but is hardly beneficial compared to the Mongol scouting bonus and the
Viking cheap dock bonus.
Comments:
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27.11.06 00:14 -
King Purple |
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Useful information. We'd welcome more such studies on each civilization. |
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02.02.07 20:50 -
Staso |
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I agree with King Purple.
Very interesting and informative articles. |
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18.04.07 13:33 -
mike |
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pretty good stuff, i didn't realise that mayans would be stronger than britons in the archer respect as well as halberd, eagle and archer combination. however what about goths outproducing mayans with huskarls? |
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28.04.07 19:15 -
sad |
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yeah goths may easily own mayya in imperial but you might try using two-handed swordsman, not sure how well it works |
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03.05.07 12:14 -
Bailey |
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"Walls -50% cost" -- It's actually -40% cost since a section of wall can't cost 2.5 Stone; it's rounded up to 3 Stone instead of 5, so still a substantial saving. |
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23.05.07 16:38 -
Bill Schitz |
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Nice use of tests concerning the Plumed Archer. |
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24.05.07 22:22 -
Kippy |
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Bailey, i think it is -50% cost when building even #'s of wall
I need to test this |
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19.08.08 23:03 -
mr p |
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awesome keep it up |
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10.12.08 15:52 -
Daniel |
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http://www.gamespot.com/gamespot/guides/pc/ageofempire2/p2_01.html |
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03.07.09 22:57 -
Templar |
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plumed archers are like unmounted cav archers. they lack a little speed but plumed archers can outmanuever any infantry except EW. |
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05.07.09 21:05 -
bob |
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what does plumed mean? |
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10.07.09 23:46 -
Indigo |
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plumage are the out of line by design feathers on some birds... like a crown. |
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25.07.09 07:11 -
carpe |
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awesome info.Even tho plumed archers beat longbowman,i rekon longbowman are still better post imperial because they can beat archer enemys like siege and stuf,jst my opinion tho |
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21.08.09 08:01 -
jayant |
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what can u do against full flecthed huskarls ....? |
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10.09.09 07:33 -
Row |
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Yea mayans don't have anything to counter goths i don't think |
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23.01.10 08:19 -
turtle ship |
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Fully upgraded elite eagle warrior can beat fully upgrade elite huskarl since with el dorado upgrade, eagle gain additional +40 HP |
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21.02.10 12:39 -
turtle ship |
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Curiously, elite eagle warrior (even fully upgraded) still fall to fully upgraded champion because they have slightly stronger attack than huskarl. In this case, I suggest you to use eagle warrior as meat shield and plumed archer with scorpion or onager as damage dealer from behind |
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05.03.10 21:44 -
poopyhead |
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this game is poopy poop. I LOVE IT. |
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15.06.10 20:56 -
joe |
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10 yrs on ppl still discuss this game...great game! to bad aoe 3 sucked ass in comparison. If there is ever a Aoe 4 I hope it is worth the wait for a true sequel [3 doesnt exist to me =p]. |
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01.07.10 06:10 -
gccnmvmk |
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Unforetunetly, the company that created Age of Empires no longer exists, I think we will need to conform with Age of Empires 2. |
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01.07.10 06:12 -
gccnmvmk |
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If you're playing with mayans against a player that use turks, what will be the best tactic to use? |
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01.07.10 06:50 -
gccnmvmk |
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If you're playing with mayans against a player that use turks, what will be the best tactic to use? |
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01.07.10 07:21 -
gccnmvmk |
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If you're playing with mayans against a player that use turks, what will be the best tactic to use? |
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02.07.10 09:39 -
gccnmvmk |
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Sorry for triple posting, there was an error with my computer and the information was send again. |
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23.07.10 04:47 -
conqueror |
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using the huscarls you can kill they easily , anti proyectile def 6+ |
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29.07.10 05:15 -
John |
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try 40 longbows at max range vs 40 plumed archers, longbows win with 10-20 left over |
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08.08.10 00:27 -
Sasori |
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mayans are stupid civ slow working makes them weak |
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08.08.10 00:32 -
Sasori |
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FIRST OF ALL I HATE MAYANS BUT I ADMIT 40 LONGBOWS VS 40 PLUMED AT MAX RANGE PLUMED WIN JOHN THEY GOT A NICE ANTI ARROW ARMOR 6 AGAINT ARROWS SO MAYANS WIN I KNOW ALOT ABOUT CIVS GOTHS VS MAYANS GOTHS WIN BUT IF U CAN KILL GOTHS BEFORE HE HIT CASLE THAN NO PROBLEM BRITONS ARE SHIT AGAINST MAYANS MAYANS OWN THEM |
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01.09.10 05:22 -
John |
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i like mayans, just pointing out that longbowmen get better than mayans as you increase number and against other units i prefer longbow as a support/defense unit but mongols have the best unique unit no doubt |
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15.01.11 18:46 -
JCD |
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Mayans are incredibly strong in a standard one versus one game, whereas the opponent may try to tower rush you or whatever you can already build a substantial army of archers to wreck havoc on your opponents villagers. |
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02.04.11 14:49 -
mertcan |
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The Mayans stables and bombard towers are Central
European(as seen of the Aztec civilisation) |
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03.04.11 14:44 -
mertcan |
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The Mayan stables and bombard towers are Central European(As seen of the Aztec civilisation |
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19.07.11 12:43 -
sdfg |
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how to win if the enemy is briton, huns , koriyan |
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10.12.11 05:11 -
http://www.gamespot.com/gamespot/guides/pc/ageofem |
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http://www.gamespot.com/gamespot/guides/pc/ageofempire2/p2_01.html |
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09.04.12 14:44 -
Earl of Folkland |
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Mayans are the best.:)
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17.04.12 14:09 -
Tom |
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Thanks a lot - I'm currently in the middle of a Mayan / Briton battle and it's good to know I'll win. :P |
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03.09.12 23:25 -
idiots you all are |
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simply dumb and usless lol ass fucken holes |
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08.09.12 19:35 -
XP |
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best civ ever
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08.09.12 19:45 -
XP |
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when i play with my brother he always owns me with Mayans.PLZZZZZZZZZ HELP
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