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Front page:
Index
Front page:
Index
Now reading:
The Mayans
Sitemap:
Sitemap
Random Map Tactics:
20 Eagles in 20 minutes
20 Knights in 20 minutes
Ak-47 Mongol rush
Briton Archer Flush
Mayan Drush
Scout Rush Tips
The Saracen Scout Rush
The Smush
Road to Expert:
Step 1 - Introduction
Step 2 - Data Tables and Times
Step 3 - Economy Upgrades
Step 4 - Nomad
Step 5 - Land Nomad
Step 6 - Grush and Island Strategies
Guides:
Cheats
Psychological Warfare
Civilizations:
The Aztecs
The Britons
The Koreans
The Mayans
Interviews:
Interview with toree
Contact:
tonihegmail.com
Link to this page:
Age of Empires 2: The Conquerors Tactics & Guides -> Civilization -> The Mayans -> Page 1
5 votes
The Mayans
The Mayans Page 2 >>
One of two meso-american civilizations introduced in the expansion pack for Age of Kings, the Mayans bring with them a new look and a new style of play. They are similar to the Aztecs in that they have no access to cavalry units, giving them a substantially different flavor to other civilizations from Age of Kings, and indeed others introduced in the expansion pack. In contrast to the powerful Aztec infantry though, the Mayans excel in archery. But how do they compare with other civilizations?
Civilization Bonuses:
The bonuses that the Mayans receive are as follows:
Starts with one additional villager and Eagle Warrior (not Scout Cavalry) but less 50 food
Resources last 20% longer
Archery Range units cost -10% Feudal Age, -20% Castle Age, -30% Imperial Age
Team Bonus: Walls cost -50%
Additional Villager
The first bonus causes the Mayans to begin at their population limit since the town center only supports five units (4 villagers + eagle warrior). In other words, they cannot instantly create another villager and are best off researching the loom right away. This brings their villager count into alignment with those of competing civilizations until the point where the other civilization researches loom. From this point on, the Mayan will have an extra villager which, as was proven by the Chinese in Age of Kings, equates to a significant economic advantage over time. An extra villager allows the Mayans the opportunity to rush enemies early, or match them in advancing through the ages but with a stronger economy.
Resources last 20% longer
The longevity of resources affects the Mayans throughout the game. Extension of natural food sources (which gather faster and do not require an investment like farming does) allows the Mayans more flexibility when it comes time to running a fast early build for a rush. It means they require less natural food for early attacks as that food lasts longer making their reliance on specific conditions less stringent (where other civilizations have needed a certain number of sheep by a certain time to rush well, the Mayans can be more relaxed about this since their resources last longer). When dealing with gold and stone mines, the bonus gives the Mayan player a significant boost in the late game as their gold and stone mines last far longer than others. This not only gives them extra resources, but it also means they are not forced to trade other resources for gold as early or worry about extensive trade routes. Finally, there is also a slight efficency in the gathering of wood, gold and stone at earlier stages as villagers do not work through resources as fast and are therefore not made to walk as far when dropping off.
Cheaper Archery Units
Cheaper archers are a boon throughout the game and have serious implications at each stage. The cheaper cost in Feudal means earlier rushes are viable as less resources are required to build a substantial archer force, allowing the Mayan to either reach Feudal with less villagers (equating to raw speed) or reassign a villager or two to other tasks (strengthening their economy). Cheaper crossbows in Castle Age allows more wood and gold to be spent on siege, a significant part of the Mayan Castle Age force due to the lack of knights. Cheaper arbalests in Imperial Age make the Mayan archer hordes more affordable and much more economical against tactics such as champion floods where, even though arbalests counter champions, the champions have come out economically ahead because of the champions low cost. This also provides an alternative to the slightly more costly unique unit of the Mayans, the Plumed Archer.
Walls -50% cost
The team bonus of the Mayans is only a convenience, and will likely be dismissed by many players. Half price walls is a nice thing to have, but is hardly beneficial compared to the Mongol scouting bonus and the Viking cheap dock bonus.
The Mayans Page 2 >>
Jump to topPrint this article
Comments:
27.11.06 00:14 - King Purple
Useful information. We'd welcome more such studies on each civilization.
02.02.07 20:50 - Staso
I agree with King Purple. Very interesting and informative articles.
18.04.07 13:33 - mike
pretty good stuff, i didn't realise that mayans would be stronger than britons in the archer respect as well as halberd, eagle and archer combination. however what about goths outproducing mayans with huskarls?
28.04.07 19:15 - sad
yeah goths may easily own mayya in imperial but you might try using two-handed swordsman, not sure how well it works
03.05.07 12:14 - Bailey
"Walls -50% cost" -- It's actually -40% cost since a section of wall can't cost 2.5 Stone; it's rounded up to 3 Stone instead of 5, so still a substantial saving.
23.05.07 16:38 - Bill Schitz
Nice use of tests concerning the Plumed Archer.
24.05.07 22:22 - Kippy
Bailey, i think it is -50% cost when building even #'s of wall I need to test this
19.08.08 23:03 - mr p
awesome keep it up
10.12.08 15:52 - Daniel
http://www.gamespot.com/gamespot/guides/pc/ageofempire2/p2_01.html
03.07.09 22:57 - Templar
plumed archers are like unmounted cav archers. they lack a little speed but plumed archers can outmanuever any infantry except EW.
05.07.09 21:05 - bob
what does plumed mean?
10.07.09 23:46 - Indigo
plumage are the out of line by design feathers on some birds... like a crown.
25.07.09 07:11 - carpe
awesome info.Even tho plumed archers beat longbowman,i rekon longbowman are still better post imperial because they can beat archer enemys like siege and stuf,jst my opinion tho
21.08.09 08:01 - jayant
what can u do against full flecthed huskarls ....?
10.09.09 07:33 - Row
Yea mayans don't have anything to counter goths i don't think
23.01.10 08:19 - turtle ship
Fully upgraded elite eagle warrior can beat fully upgrade elite huskarl since with el dorado upgrade, eagle gain additional +40 HP
21.02.10 12:39 - turtle ship
Curiously, elite eagle warrior (even fully upgraded) still fall to fully upgraded champion because they have slightly stronger attack than huskarl. In this case, I suggest you to use eagle warrior as meat shield and plumed archer with scorpion or onager as damage dealer from behind
05.03.10 21:44 - poopyhead
this game is poopy poop. I LOVE IT.
15.06.10 20:56 - joe
10 yrs on ppl still discuss this game...great game! to bad aoe 3 sucked ass in comparison. If there is ever a Aoe 4 I hope it is worth the wait for a true sequel [3 doesnt exist to me =p].
01.07.10 06:10 - gccnmvmk
Unforetunetly, the company that created Age of Empires no longer exists, I think we will need to conform with Age of Empires 2.
01.07.10 06:12 - gccnmvmk
If you're playing with mayans against a player that use turks, what will be the best tactic to use?
01.07.10 06:50 - gccnmvmk
If you're playing with mayans against a player that use turks, what will be the best tactic to use?
01.07.10 07:21 - gccnmvmk
If you're playing with mayans against a player that use turks, what will be the best tactic to use?
02.07.10 09:39 - gccnmvmk
Sorry for triple posting, there was an error with my computer and the information was send again.
23.07.10 04:47 - conqueror
using the huscarls you can kill they easily , anti proyectile def 6+
29.07.10 05:15 - John
try 40 longbows at max range vs 40 plumed archers, longbows win with 10-20 left over
08.08.10 00:27 - Sasori
mayans are stupid civ slow working makes them weak
08.08.10 00:32 - Sasori
FIRST OF ALL I HATE MAYANS BUT I ADMIT 40 LONGBOWS VS 40 PLUMED AT MAX RANGE PLUMED WIN JOHN THEY GOT A NICE ANTI ARROW ARMOR 6 AGAINT ARROWS SO MAYANS WIN I KNOW ALOT ABOUT CIVS GOTHS VS MAYANS GOTHS WIN BUT IF U CAN KILL GOTHS BEFORE HE HIT CASLE THAN NO PROBLEM BRITONS ARE SHIT AGAINST MAYANS MAYANS OWN THEM
01.09.10 05:22 - John
i like mayans, just pointing out that longbowmen get better than mayans as you increase number and against other units i prefer longbow as a support/defense unit but mongols have the best unique unit no doubt
15.01.11 18:46 - JCD
Mayans are incredibly strong in a standard one versus one game, whereas the opponent may try to tower rush you or whatever you can already build a substantial army of archers to wreck havoc on your opponents villagers.
02.04.11 14:49 - mertcan
The Mayans stables and bombard towers are Central European(as seen of the Aztec civilisation)
03.04.11 14:44 - mertcan
The Mayan stables and bombard towers are Central European(As seen of the Aztec civilisation
19.07.11 12:43 - sdfg
how to win if the enemy is briton, huns , koriyan
10.12.11 05:10 - Mr Danish 177
Mexico = Mayan
10.12.11 05:11 - http://www.gamespot.com/gamespot/guides/pc/ageofem
http://www.gamespot.com/gamespot/guides/pc/ageofempire2/p2_01.html
10.12.11 05:13 - Van'' Margareete
Aile Dolo Pe'lo Piere naganga.
Write comment:
Name:
Comment:
Write 0123:
Front page:
Index
Now reading:
The Mayans
Sitemap:
Sitemap
Random Map Tactics:
20 Eagles in 20 minutes
20 Knights in 20 minutes
Ak-47 Mongol rush
Briton Archer Flush
Mayan Drush
Scout Rush Tips
The Saracen Scout Rush
The Smush
Road to Expert:
Step 1 - Introduction
Step 2 - Data Tables and Times
Step 3 - Economy Upgrades
Step 4 - Nomad
Step 5 - Land Nomad
Step 6 - Grush and Island Strategies
Guides:
Cheats
Psychological Warfare
Civilizations:
The Aztecs
The Britons
The Koreans
The Mayans
Interviews:
Interview with toree
Contact:
tonihegmail.com
Link to this page:
Age of Empires 2: The Conquerors Tactics & Guides -> Civilization -> The Mayans -> Page 1
5 votes
The Mayans
The Mayans Page 2 >>
One of two meso-american civilizations introduced in the expansion pack for Age of Kings, the Mayans bring with them a new look and a new style of play. They are similar to the Aztecs in that they have no access to cavalry units, giving them a substantially different flavor to other civilizations from Age of Kings, and indeed others introduced in the expansion pack. In contrast to the powerful Aztec infantry though, the Mayans excel in archery. But how do they compare with other civilizations?
Civilization Bonuses:
The bonuses that the Mayans receive are as follows:
Starts with one additional villager and Eagle Warrior (not Scout Cavalry) but less 50 food
Resources last 20% longer
Archery Range units cost -10% Feudal Age, -20% Castle Age, -30% Imperial Age
Team Bonus: Walls cost -50%
Additional Villager
The first bonus causes the Mayans to begin at their population limit since the town center only supports five units (4 villagers + eagle warrior). In other words, they cannot instantly create another villager and are best off researching the loom right away. This brings their villager count into alignment with those of competing civilizations until the point where the other civilization researches loom. From this point on, the Mayan will have an extra villager which, as was proven by the Chinese in Age of Kings, equates to a significant economic advantage over time. An extra villager allows the Mayans the opportunity to rush enemies early, or match them in advancing through the ages but with a stronger economy.
Resources last 20% longer
The longevity of resources affects the Mayans throughout the game. Extension of natural food sources (which gather faster and do not require an investment like farming does) allows the Mayans more flexibility when it comes time to running a fast early build for a rush. It means they require less natural food for early attacks as that food lasts longer making their reliance on specific conditions less stringent (where other civilizations have needed a certain number of sheep by a certain time to rush well, the Mayans can be more relaxed about this since their resources last longer). When dealing with gold and stone mines, the bonus gives the Mayan player a significant boost in the late game as their gold and stone mines last far longer than others. This not only gives them extra resources, but it also means they are not forced to trade other resources for gold as early or worry about extensive trade routes. Finally, there is also a slight efficency in the gathering of wood, gold and stone at earlier stages as villagers do not work through resources as fast and are therefore not made to walk as far when dropping off.
Cheaper Archery Units
Cheaper archers are a boon throughout the game and have serious implications at each stage. The cheaper cost in Feudal means earlier rushes are viable as less resources are required to build a substantial archer force, allowing the Mayan to either reach Feudal with less villagers (equating to raw speed) or reassign a villager or two to other tasks (strengthening their economy). Cheaper crossbows in Castle Age allows more wood and gold to be spent on siege, a significant part of the Mayan Castle Age force due to the lack of knights. Cheaper arbalests in Imperial Age make the Mayan archer hordes more affordable and much more economical against tactics such as champion floods where, even though arbalests counter champions, the champions have come out economically ahead because of the champions low cost. This also provides an alternative to the slightly more costly unique unit of the Mayans, the Plumed Archer.
Walls -50% cost
The team bonus of the Mayans is only a convenience, and will likely be dismissed by many players. Half price walls is a nice thing to have, but is hardly beneficial compared to the Mongol scouting bonus and the Viking cheap dock bonus.
The Mayans Page 2 >>
Jump to topPrint this article
Comments:
27.11.06 00:14 - King Purple
Useful information. We'd welcome more such studies on each civilization.
02.02.07 20:50 - Staso
I agree with King Purple. Very interesting and informative articles.
18.04.07 13:33 - mike
pretty good stuff, i didn't realise that mayans would be stronger than britons in the archer respect as well as halberd, eagle and archer combination. however what about goths outproducing mayans with huskarls?
28.04.07 19:15 - sad
yeah goths may easily own mayya in imperial but you might try using two-handed swordsman, not sure how well it works
03.05.07 12:14 - Bailey
"Walls -50% cost" -- It's actually -40% cost since a section of wall can't cost 2.5 Stone; it's rounded up to 3 Stone instead of 5, so still a substantial saving.
23.05.07 16:38 - Bill Schitz
Nice use of tests concerning the Plumed Archer.
24.05.07 22:22 - Kippy
Bailey, i think it is -50% cost when building even #'s of wall I need to test this
19.08.08 23:03 - mr p
awesome keep it up
10.12.08 15:52 - Daniel
http://www.gamespot.com/gamespot/guides/pc/ageofempire2/p2_01.html
03.07.09 22:57 - Templar
plumed archers are like unmounted cav archers. they lack a little speed but plumed archers can outmanuever any infantry except EW.
05.07.09 21:05 - bob
what does plumed mean?
10.07.09 23:46 - Indigo
plumage are the out of line by design feathers on some birds... like a crown.
25.07.09 07:11 - carpe
awesome info.Even tho plumed archers beat longbowman,i rekon longbowman are still better post imperial because they can beat archer enemys like siege and stuf,jst my opinion tho
21.08.09 08:01 - jayant
what can u do against full flecthed huskarls ....?
10.09.09 07:33 - Row
Yea mayans don't have anything to counter goths i don't think
23.01.10 08:19 - turtle ship
Fully upgraded elite eagle warrior can beat fully upgrade elite huskarl since with el dorado upgrade, eagle gain additional +40 HP
21.02.10 12:39 - turtle ship
Curiously, elite eagle warrior (even fully upgraded) still fall to fully upgraded champion because they have slightly stronger attack than huskarl. In this case, I suggest you to use eagle warrior as meat shield and plumed archer with scorpion or onager as damage dealer from behind
05.03.10 21:44 - poopyhead
this game is poopy poop. I LOVE IT.
15.06.10 20:56 - joe
10 yrs on ppl still discuss this game...great game! to bad aoe 3 sucked ass in comparison. If there is ever a Aoe 4 I hope it is worth the wait for a true sequel [3 doesnt exist to me =p].
01.07.10 06:10 - gccnmvmk
Unforetunetly, the company that created Age of Empires no longer exists, I think we will need to conform with Age of Empires 2.
01.07.10 06:12 - gccnmvmk
If you're playing with mayans against a player that use turks, what will be the best tactic to use?
01.07.10 06:50 - gccnmvmk
If you're playing with mayans against a player that use turks, what will be the best tactic to use?
01.07.10 07:21 - gccnmvmk
If you're playing with mayans against a player that use turks, what will be the best tactic to use?
02.07.10 09:39 - gccnmvmk
Sorry for triple posting, there was an error with my computer and the information was send again.
23.07.10 04:47 - conqueror
using the huscarls you can kill they easily , anti proyectile def 6+
29.07.10 05:15 - John
try 40 longbows at max range vs 40 plumed archers, longbows win with 10-20 left over
08.08.10 00:27 - Sasori
mayans are stupid civ slow working makes them weak
08.08.10 00:32 - Sasori
FIRST OF ALL I HATE MAYANS BUT I ADMIT 40 LONGBOWS VS 40 PLUMED AT MAX RANGE PLUMED WIN JOHN THEY GOT A NICE ANTI ARROW ARMOR 6 AGAINT ARROWS SO MAYANS WIN I KNOW ALOT ABOUT CIVS GOTHS VS MAYANS GOTHS WIN BUT IF U CAN KILL GOTHS BEFORE HE HIT CASLE THAN NO PROBLEM BRITONS ARE SHIT AGAINST MAYANS MAYANS OWN THEM
01.09.10 05:22 - John
i like mayans, just pointing out that longbowmen get better than mayans as you increase number and against other units i prefer longbow as a support/defense unit but mongols have the best unique unit no doubt
15.01.11 18:46 - JCD
Mayans are incredibly strong in a standard one versus one game, whereas the opponent may try to tower rush you or whatever you can already build a substantial army of archers to wreck havoc on your opponents villagers.
02.04.11 14:49 - mertcan
The Mayans stables and bombard towers are Central European(as seen of the Aztec civilisation)
03.04.11 14:44 - mertcan
The Mayan stables and bombard towers are Central European(As seen of the Aztec civilisation
19.07.11 12:43 - sdfg
how to win if the enemy is briton, huns , koriyan
10.12.11 05:10 - Mr Danish 177
Mexico = Mayan
10.12.11 05:11 - http://www.gamespot.com/gamespot/guides/pc/ageofem
http://www.gamespot.com/gamespot/guides/pc/ageofempire2/p2_01.html
10.12.11 05:13 - Van'' Margareete
Aile Dolo Pe'lo Piere naganga.
Write comment:
Name:
Comment:
Front page:
Index
Now reading:
The Mayans
Sitemap:
Sitemap
Random Map Tactics:
20 Eagles in 20 minutes
20 Knights in 20 minutes
Ak-47 Mongol rush
Briton Archer Flush
Mayan Drush
Scout Rush Tips
The Saracen Scout Rush
The Smush
Road to Expert:
Step 1 - Introduction
Step 2 - Data Tables and Times
Step 3 - Economy Upgrades
Step 4 - Nomad
Step 5 - Land Nomad
Step 6 - Grush and Island Strategies
Guides:
Cheats
Psychological Warfare
Civilizations:
The Aztecs
The Britons
The Koreans
The Mayans
Interviews:
Interview with toree
Contact:
tonihegmail.com
Link to this page:
Age of Empires 2: The Conquerors Tactics & Guides -> Civilization -> The Mayans -> Page 1
5 votes
The Mayans
The Mayans Page 2 >>
One of two meso-american civilizations introduced in the expansion pack for Age of Kings, the Mayans bring with them a new look and a new style of play. They are similar to the Aztecs in that they have no access to cavalry units, giving them a substantially different flavor to other civilizations from Age of Kings, and indeed others introduced in the expansion pack. In contrast to the powerful Aztec infantry though, the Mayans excel in archery. But how do they compare with other civilizations?
Civilization Bonuses:
The bonuses that the Mayans receive are as follows:
Starts with one additional villager and Eagle Warrior (not Scout Cavalry) but less 50 food
Resources last 20% longer
Archery Range units cost -10% Feudal Age, -20% Castle Age, -30% Imperial Age
Team Bonus: Walls cost -50%
Additional Villager
The first bonus causes the Mayans to begin at their population limit since the town center only supports five units (4 villagers + eagle warrior). In other words, they cannot instantly create another villager and are best off researching the loom right away. This brings their villager count into alignment with those of competing civilizations until the point where the other civilization researches loom. From this point on, the Mayan will have an extra villager which, as was proven by the Chinese in Age of Kings, equates to a significant economic advantage over time. An extra villager allows the Mayans the opportunity to rush enemies early, or match them in advancing through the ages but with a stronger economy.
Resources last 20% longer
The longevity of resources affects the Mayans throughout the game. Extension of natural food sources (which gather faster and do not require an investment like farming does) allows the Mayans more flexibility when it comes time to running a fast early build for a rush. It means they require less natural food for early attacks as that food lasts longer making their reliance on specific conditions less stringent (where other civilizations have needed a certain number of sheep by a certain time to rush well, the Mayans can be more relaxed about this since their resources last longer). When dealing with gold and stone mines, the bonus gives the Mayan player a significant boost in the late game as their gold and stone mines last far longer than others. This not only gives them extra resources, but it also means they are not forced to trade other resources for gold as early or worry about extensive trade routes. Finally, there is also a slight efficency in the gathering of wood, gold and stone at earlier stages as villagers do not work through resources as fast and are therefore not made to walk as far when dropping off.
Cheaper Archery Units
Cheaper archers are a boon throughout the game and have serious implications at each stage. The cheaper cost in Feudal means earlier rushes are viable as less resources are required to build a substantial archer force, allowing the Mayan to either reach Feudal with less villagers (equating to raw speed) or reassign a villager or two to other tasks (strengthening their economy). Cheaper crossbows in Castle Age allows more wood and gold to be spent on siege, a significant part of the Mayan Castle Age force due to the lack of knights. Cheaper arbalests in Imperial Age make the Mayan archer hordes more affordable and much more economical against tactics such as champion floods where, even though arbalests counter champions, the champions have come out economically ahead because of the champions low cost. This also provides an alternative to the slightly more costly unique unit of the Mayans, the Plumed Archer.
Walls -50% cost
The team bonus of the Mayans is only a convenience, and will likely be dismissed by many players. Half price walls is a nice thing to have, but is hardly beneficial compared to the Mongol scouting bonus and the Viking cheap dock bonus.
The Mayans Page 2 >>
Jump to topPrint this article
Comments:
27.11.06 00:14 - King Purple
Useful information. We'd welcome more such studies on each civilization.
02.02.07 20:50 - Staso
I agree with King Purple. Very interesting and informative articles.
18.04.07 13:33 - mike
pretty good stuff, i didn't realise that mayans would be stronger than britons in the archer respect as well as halberd, eagle and archer combination. however what about goths outproducing mayans with huskarls?
28.04.07 19:15 - sad
yeah goths may easily own mayya in imperial but you might try using two-handed swordsman, not sure how well it works
03.05.07 12:14 - Bailey
"Walls -50% cost" -- It's actually -40% cost since a section of wall can't cost 2.5 Stone; it's rounded up to 3 Stone instead of 5, so still a substantial saving.
23.05.07 16:38 - Bill Schitz
Nice use of tests concerning the Plumed Archer.
24.05.07 22:22 - Kippy
Bailey, i think it is -50% cost when building even #'s of wall I need to test this
19.08.08 23:03 - mr p
awesome keep it up
10.12.08 15:52 - Daniel
http://www.gamespot.com/gamespot/guides/pc/ageofempire2/p2_01.html
03.07.09 22:57 - Templar
plumed archers are like unmounted cav archers. they lack a little speed but plumed archers can outmanuever any infantry except EW.
05.07.09 21:05 - bob
what does plumed mean?
10.07.09 23:46 - Indigo
plumage are the out of line by design feathers on some birds... like a crown.
25.07.09 07:11 - carpe
awesome info.Even tho plumed archers beat longbowman,i rekon longbowman are still better post imperial because they can beat archer enemys like siege and stuf,jst my opinion tho
21.08.09 08:01 - jayant
what can u do against full flecthed huskarls ....?
10.09.09 07:33 - Row
Yea mayans don't have anything to counter goths i don't think
23.01.10 08:19 - turtle ship
Fully upgraded elite eagle warrior can beat fully upgrade elite huskarl since with el dorado upgrade, eagle gain additional +40 HP
21.02.10 12:39 - turtle ship
Curiously, elite eagle warrior (even fully upgraded) still fall to fully upgraded champion because they have slightly stronger attack than huskarl. In this case, I suggest you to use eagle warrior as meat shield and plumed archer with scorpion or onager as damage dealer from behind
05.03.10 21:44 - poopyhead
this game is poopy poop. I LOVE IT.
15.06.10 20:56 - joe
10 yrs on ppl still discuss this game...great game! to bad aoe 3 sucked ass in comparison. If there is ever a Aoe 4 I hope it is worth the wait for a true sequel [3 doesnt exist to me =p].
01.07.10 06:10 - gccnmvmk
Unforetunetly, the company that created Age of Empires no longer exists, I think we will need to conform with Age of Empires 2.
01.07.10 06:12 - gccnmvmk
If you're playing with mayans against a player that use turks, what will be the best tactic to use?
01.07.10 06:50 - gccnmvmk
If you're playing with mayans against a player that use turks, what will be the best tactic to use?
01.07.10 07:21 - gccnmvmk
If you're playing with mayans against a player that use turks, what will be the best tactic to use?
02.07.10 09:39 - gccnmvmk
Sorry for triple posting, there was an error with my computer and the information was send again.
23.07.10 04:47 - conqueror
using the huscarls you can kill they easily , anti proyectile def 6+
29.07.10 05:15 - John
try 40 longbows at max range vs 40 plumed archers, longbows win with 10-20 left over
08.08.10 00:27 - Sasori
mayans are stupid civ slow working makes them weak
08.08.10 00:32 - Sasori
FIRST OF ALL I HATE MAYANS BUT I ADMIT 40 LONGBOWS VS 40 PLUMED AT MAX RANGE PLUMED WIN JOHN THEY GOT A NICE ANTI ARROW ARMOR 6 AGAINT ARROWS SO MAYANS WIN I KNOW ALOT ABOUT CIVS GOTHS VS MAYANS GOTHS WIN BUT IF U CAN KILL GOTHS BEFORE HE HIT CASLE THAN NO PROBLEM BRITONS ARE SHIT AGAINST MAYANS MAYANS OWN THEM
01.09.10 05:22 - John
i like mayans, just pointing out that longbowmen get better than mayans as you increase number and against other units i prefer longbow as a support/defense unit but mongols have the best unique unit no doubt
15.01.11 18:46 - JCD
Mayans are incredibly strong in a standard one versus one game, whereas the opponent may try to tower rush you or whatever you can already build a substantial army of archers to wreck havoc on your opponents villagers.
02.04.11 14:49 - mertcan
The Mayans stables and bombard towers are Central European(as seen of the Aztec civilisation)
03.04.11 14:44 - mertcan
The Mayan stables and bombard towers are Central European(As seen of the Aztec civilisation
19.07.11 12:43 - sdfg
how to win if the enemy is briton, huns , koriyan
10.12.11 05:10 - Mr Danish 177
Mexico = Mayan
10.12.11 05:11 - http://www.gamespot.com/gamespot/guides/pc/ageofem
http://www.gamespot.com/gamespot/guides/pc/ageofempire2/p2_01.html
10.12.11 05:13 - Van'' Margareete
Aile Dolo Pe'lo Piere naganga.
Write comment:
Name:
Comment:
Write 0123:
Write 0123:
Now reading:
The Mayans
Sitemap:
Sitemap
Random Map Tactics:
20 Eagles in 20 minutes
20 Knights in 20 minutes
Ak-47 Mongol rush
Briton Archer Flush
Mayan Drush
Scout Rush Tips
The Saracen Scout Rush
The Smush
Road to Expert:
Step 1 - Introduction
Step 2 - Data Tables and Times
Step 3 - Economy Upgrades
Step 4 - Nomad
Step 5 - Land Nomad
Step 6 - Grush and Island Strategies
Guides:
Cheats
Psychological Warfare
Civilizations:
The Aztecs
The Britons
The Koreans
The Mayans
Interviews:
Interview with toree
Contact:
tonihegmail.com
Link to this page:
Age of Empires 2: The Conquerors Tactics & Guides -> Civilization -> The Mayans -> Page 1
5 votes
The Mayans
The Mayans Page 2 >>
One of two meso-american civilizations introduced in the expansion pack for Age of Kings, the Mayans bring with them a new look and a new style of play. They are similar to the Aztecs in that they have no access to cavalry units, giving them a substantially different flavor to other civilizations from Age of Kings, and indeed others introduced in the expansion pack. In contrast to the powerful Aztec infantry though, the Mayans excel in archery. But how do they compare with other civilizations?
Civilization Bonuses:
The bonuses that the Mayans receive are as follows:
Starts with one additional villager and Eagle Warrior (not Scout Cavalry) but less 50 food
Resources last 20% longer
Archery Range units cost -10% Feudal Age, -20% Castle Age, -30% Imperial Age
Team Bonus: Walls cost -50%
Additional Villager
The first bonus causes the Mayans to begin at their population limit since the town center only supports five units (4 villagers + eagle warrior). In other words, they cannot instantly create another villager and are best off researching the loom right away. This brings their villager count into alignment with those of competing civilizations until the point where the other civilization researches loom. From this point on, the Mayan will have an extra villager which, as was proven by the Chinese in Age of Kings, equates to a significant economic advantage over time. An extra villager allows the Mayans the opportunity to rush enemies early, or match them in advancing through the ages but with a stronger economy.
Resources last 20% longer
The longevity of resources affects the Mayans throughout the game. Extension of natural food sources (which gather faster and do not require an investment like farming does) allows the Mayans more flexibility when it comes time to running a fast early build for a rush. It means they require less natural food for early attacks as that food lasts longer making their reliance on specific conditions less stringent (where other civilizations have needed a certain number of sheep by a certain time to rush well, the Mayans can be more relaxed about this since their resources last longer). When dealing with gold and stone mines, the bonus gives the Mayan player a significant boost in the late game as their gold and stone mines last far longer than others. This not only gives them extra resources, but it also means they are not forced to trade other resources for gold as early or worry about extensive trade routes. Finally, there is also a slight efficency in the gathering of wood, gold and stone at earlier stages as villagers do not work through resources as fast and are therefore not made to walk as far when dropping off.
Cheaper Archery Units
Cheaper archers are a boon throughout the game and have serious implications at each stage. The cheaper cost in Feudal means earlier rushes are viable as less resources are required to build a substantial archer force, allowing the Mayan to either reach Feudal with less villagers (equating to raw speed) or reassign a villager or two to other tasks (strengthening their economy). Cheaper crossbows in Castle Age allows more wood and gold to be spent on siege, a significant part of the Mayan Castle Age force due to the lack of knights. Cheaper arbalests in Imperial Age make the Mayan archer hordes more affordable and much more economical against tactics such as champion floods where, even though arbalests counter champions, the champions have come out economically ahead because of the champions low cost. This also provides an alternative to the slightly more costly unique unit of the Mayans, the Plumed Archer.
Walls -50% cost
The team bonus of the Mayans is only a convenience, and will likely be dismissed by many players. Half price walls is a nice thing to have, but is hardly beneficial compared to the Mongol scouting bonus and the Viking cheap dock bonus.
The Mayans Page 2 >>
Jump to topPrint this article
Comments:
27.11.06 00:14 - King Purple
Useful information. We'd welcome more such studies on each civilization.
02.02.07 20:50 - Staso
I agree with King Purple. Very interesting and informative articles.
18.04.07 13:33 - mike
pretty good stuff, i didn't realise that mayans would be stronger than britons in the archer respect as well as halberd, eagle and archer combination. however what about goths outproducing mayans with huskarls?
28.04.07 19:15 - sad
yeah goths may easily own mayya in imperial but you might try using two-handed swordsman, not sure how well it works
03.05.07 12:14 - Bailey
"Walls -50% cost" -- It's actually -40% cost since a section of wall can't cost 2.5 Stone; it's rounded up to 3 Stone instead of 5, so still a substantial saving.
23.05.07 16:38 - Bill Schitz
Nice use of tests concerning the Plumed Archer.
24.05.07 22:22 - Kippy
Bailey, i think it is -50% cost when building even #'s of wall I need to test this
19.08.08 23:03 - mr p
awesome keep it up
10.12.08 15:52 - Daniel
http://www.gamespot.com/gamespot/guides/pc/ageofempire2/p2_01.html
03.07.09 22:57 - Templar
plumed archers are like unmounted cav archers. they lack a little speed but plumed archers can outmanuever any infantry except EW.
05.07.09 21:05 - bob
what does plumed mean?
10.07.09 23:46 - Indigo
plumage are the out of line by design feathers on some birds... like a crown.
25.07.09 07:11 - carpe
awesome info.Even tho plumed archers beat longbowman,i rekon longbowman are still better post imperial because they can beat archer enemys like siege and stuf,jst my opinion tho
21.08.09 08:01 - jayant
what can u do against full flecthed huskarls ....?
10.09.09 07:33 - Row
Yea mayans don't have anything to counter goths i don't think
23.01.10 08:19 - turtle ship
Fully upgraded elite eagle warrior can beat fully upgrade elite huskarl since with el dorado upgrade, eagle gain additional +40 HP
21.02.10 12:39 - turtle ship
Curiously, elite eagle warrior (even fully upgraded) still fall to fully upgraded champion because they have slightly stronger attack than huskarl. In this case, I suggest you to use eagle warrior as meat shield and plumed archer with scorpion or onager as damage dealer from behind
05.03.10 21:44 - poopyhead
this game is poopy poop. I LOVE IT.
15.06.10 20:56 - joe
10 yrs on ppl still discuss this game...great game! to bad aoe 3 sucked ass in comparison. If there is ever a Aoe 4 I hope it is worth the wait for a true sequel [3 doesnt exist to me =p].
01.07.10 06:10 - gccnmvmk
Unforetunetly, the company that created Age of Empires no longer exists, I think we will need to conform with Age of Empires 2.
01.07.10 06:12 - gccnmvmk
If you're playing with mayans against a player that use turks, what will be the best tactic to use?
01.07.10 06:50 - gccnmvmk
If you're playing with mayans against a player that use turks, what will be the best tactic to use?
01.07.10 07:21 - gccnmvmk
If you're playing with mayans against a player that use turks, what will be the best tactic to use?
02.07.10 09:39 - gccnmvmk
Sorry for triple posting, there was an error with my computer and the information was send again.
23.07.10 04:47 - conqueror
using the huscarls you can kill they easily , anti proyectile def 6+
29.07.10 05:15 - John
try 40 longbows at max range vs 40 plumed archers, longbows win with 10-20 left over
08.08.10 00:27 - Sasori
mayans are stupid civ slow working makes them weak
08.08.10 00:32 - Sasori
FIRST OF ALL I HATE MAYANS BUT I ADMIT 40 LONGBOWS VS 40 PLUMED AT MAX RANGE PLUMED WIN JOHN THEY GOT A NICE ANTI ARROW ARMOR 6 AGAINT ARROWS SO MAYANS WIN I KNOW ALOT ABOUT CIVS GOTHS VS MAYANS GOTHS WIN BUT IF U CAN KILL GOTHS BEFORE HE HIT CASLE THAN NO PROBLEM BRITONS ARE SHIT AGAINST MAYANS MAYANS OWN THEM
01.09.10 05:22 - John
i like mayans, just pointing out that longbowmen get better than mayans as you increase number and against other units i prefer longbow as a support/defense unit but mongols have the best unique unit no doubt
15.01.11 18:46 - JCD
Mayans are incredibly strong in a standard one versus one game, whereas the opponent may try to tower rush you or whatever you can already build a substantial army of archers to wreck havoc on your opponents villagers.
02.04.11 14:49 - mertcan
The Mayans stables and bombard towers are Central European(as seen of the Aztec civilisation)
03.04.11 14:44 - mertcan
The Mayan stables and bombard towers are Central European(As seen of the Aztec civilisation
19.07.11 12:43 - sdfg
how to win if the enemy is briton, huns , koriyan
10.12.11 05:10 - Mr Danish 177
Mexico = Mayan
10.12.11 05:11 - http://www.gamespot.com/gamespot/guides/pc/ageofem
http://www.gamespot.com/gamespot/guides/pc/ageofempire2/p2_01.html
10.12.11 05:13 - Van'' Margareete
Aile Dolo Pe'lo Piere naganga.
Write comment:
Name:
Comment:
Front page:
Index
Now reading:
The Mayans
Sitemap:
Sitemap
Random Map Tactics:
20 Eagles in 20 minutes
20 Knights in 20 minutes
Ak-47 Mongol rush
Briton Archer Flush
Mayan Drush
Scout Rush Tips
The Saracen Scout Rush
The Smush
Road to Expert:
Step 1 - Introduction
Step 2 - Data Tables and Times
Step 3 - Economy Upgrades
Step 4 - Nomad
Step 5 - Land Nomad
Step 6 - Grush and Island Strategies
Guides:
Cheats
Psychological Warfare
Civilizations:
The Aztecs
The Britons
The Koreans
The Mayans
Interviews:
Interview with toree
Contact:
tonihegmail.com
Link to this page:
Age of Empires 2: The Conquerors Tactics & Guides -> Civilization -> The Mayans -> Page 1
5 votes
The Mayans
The Mayans Page 2 >>
One of two meso-american civilizations introduced in the expansion pack for Age of Kings, the Mayans bring with them a new look and a new style of play. They are similar to the Aztecs in that they have no access to cavalry units, giving them a substantially different flavor to other civilizations from Age of Kings, and indeed others introduced in the expansion pack. In contrast to the powerful Aztec infantry though, the Mayans excel in archery. But how do they compare with other civilizations?
Civilization Bonuses:
The bonuses that the Mayans receive are as follows:
Starts with one additional villager and Eagle Warrior (not Scout Cavalry) but less 50 food
Resources last 20% longer
Archery Range units cost -10% Feudal Age, -20% Castle Age, -30% Imperial Age
Team Bonus: Walls cost -50%
Additional Villager
The first bonus causes the Mayans to begin at their population limit since the town center only supports five units (4 villagers + eagle warrior). In other words, they cannot instantly create another villager and are best off researching the loom right away. This brings their villager count into alignment with those of competing civilizations until the point where the other civilization researches loom. From this point on, the Mayan will have an extra villager which, as was proven by the Chinese in Age of Kings, equates to a significant economic advantage over time. An extra villager allows the Mayans the opportunity to rush enemies early, or match them in advancing through the ages but with a stronger economy.
Resources last 20% longer
The longevity of resources affects the Mayans throughout the game. Extension of natural food sources (which gather faster and do not require an investment like farming does) allows the Mayans more flexibility when it comes time to running a fast early build for a rush. It means they require less natural food for early attacks as that food lasts longer making their reliance on specific conditions less stringent (where other civilizations have needed a certain number of sheep by a certain time to rush well, the Mayans can be more relaxed about this since their resources last longer). When dealing with gold and stone mines, the bonus gives the Mayan player a significant boost in the late game as their gold and stone mines last far longer than others. This not only gives them extra resources, but it also means they are not forced to trade other resources for gold as early or worry about extensive trade routes. Finally, there is also a slight efficency in the gathering of wood, gold and stone at earlier stages as villagers do not work through resources as fast and are therefore not made to walk as far when dropping off.
Cheaper Archery Units
Cheaper archers are a boon throughout the game and have serious implications at each stage. The cheaper cost in Feudal means earlier rushes are viable as less resources are required to build a substantial archer force, allowing the Mayan to either reach Feudal with less villagers (equating to raw speed) or reassign a villager or two to other tasks (strengthening their economy). Cheaper crossbows in Castle Age allows more wood and gold to be spent on siege, a significant part of the Mayan Castle Age force due to the lack of knights. Cheaper arbalests in Imperial Age make the Mayan archer hordes more affordable and much more economical against tactics such as champion floods where, even though arbalests counter champions, the champions have come out economically ahead because of the champions low cost. This also provides an alternative to the slightly more costly unique unit of the Mayans, the Plumed Archer.
Walls -50% cost
The team bonus of the Mayans is only a convenience, and will likely be dismissed by many players. Half price walls is a nice thing to have, but is hardly beneficial compared to the Mongol scouting bonus and the Viking cheap dock bonus.
The Mayans Page 2 >>
Jump to topPrint this article
Comments:
27.11.06 00:14 - King Purple
Useful information. We'd welcome more such studies on each civilization.
02.02.07 20:50 - Staso
I agree with King Purple. Very interesting and informative articles.
18.04.07 13:33 - mike
pretty good stuff, i didn't realise that mayans would be stronger than britons in the archer respect as well as halberd, eagle and archer combination. however what about goths outproducing mayans with huskarls?
28.04.07 19:15 - sad
yeah goths may easily own mayya in imperial but you might try using two-handed swordsman, not sure how well it works
03.05.07 12:14 - Bailey
"Walls -50% cost" -- It's actually -40% cost since a section of wall can't cost 2.5 Stone; it's rounded up to 3 Stone instead of 5, so still a substantial saving.
23.05.07 16:38 - Bill Schitz
Nice use of tests concerning the Plumed Archer.
24.05.07 22:22 - Kippy
Bailey, i think it is -50% cost when building even #'s of wall I need to test this
19.08.08 23:03 - mr p
awesome keep it up
10.12.08 15:52 - Daniel
http://www.gamespot.com/gamespot/guides/pc/ageofempire2/p2_01.html
03.07.09 22:57 - Templar
plumed archers are like unmounted cav archers. they lack a little speed but plumed archers can outmanuever any infantry except EW.
05.07.09 21:05 - bob
what does plumed mean?
10.07.09 23:46 - Indigo
plumage are the out of line by design feathers on some birds... like a crown.
25.07.09 07:11 - carpe
awesome info.Even tho plumed archers beat longbowman,i rekon longbowman are still better post imperial because they can beat archer enemys like siege and stuf,jst my opinion tho
21.08.09 08:01 - jayant
what can u do against full flecthed huskarls ....?
10.09.09 07:33 - Row
Yea mayans don't have anything to counter goths i don't think
23.01.10 08:19 - turtle ship
Fully upgraded elite eagle warrior can beat fully upgrade elite huskarl since with el dorado upgrade, eagle gain additional +40 HP
21.02.10 12:39 - turtle ship
Curiously, elite eagle warrior (even fully upgraded) still fall to fully upgraded champion because they have slightly stronger attack than huskarl. In this case, I suggest you to use eagle warrior as meat shield and plumed archer with scorpion or onager as damage dealer from behind
05.03.10 21:44 - poopyhead
this game is poopy poop. I LOVE IT.
15.06.10 20:56 - joe
10 yrs on ppl still discuss this game...great game! to bad aoe 3 sucked ass in comparison. If there is ever a Aoe 4 I hope it is worth the wait for a true sequel [3 doesnt exist to me =p].
01.07.10 06:10 - gccnmvmk
Unforetunetly, the company that created Age of Empires no longer exists, I think we will need to conform with Age of Empires 2.
01.07.10 06:12 - gccnmvmk
If you're playing with mayans against a player that use turks, what will be the best tactic to use?
01.07.10 06:50 - gccnmvmk
If you're playing with mayans against a player that use turks, what will be the best tactic to use?
01.07.10 07:21 - gccnmvmk
If you're playing with mayans against a player that use turks, what will be the best tactic to use?
02.07.10 09:39 - gccnmvmk
Sorry for triple posting, there was an error with my computer and the information was send again.
23.07.10 04:47 - conqueror
using the huscarls you can kill they easily , anti proyectile def 6+
29.07.10 05:15 - John
try 40 longbows at max range vs 40 plumed archers, longbows win with 10-20 left over
08.08.10 00:27 - Sasori
mayans are stupid civ slow working makes them weak
08.08.10 00:32 - Sasori
FIRST OF ALL I HATE MAYANS BUT I ADMIT 40 LONGBOWS VS 40 PLUMED AT MAX RANGE PLUMED WIN JOHN THEY GOT A NICE ANTI ARROW ARMOR 6 AGAINT ARROWS SO MAYANS WIN I KNOW ALOT ABOUT CIVS GOTHS VS MAYANS GOTHS WIN BUT IF U CAN KILL GOTHS BEFORE HE HIT CASLE THAN NO PROBLEM BRITONS ARE SHIT AGAINST MAYANS MAYANS OWN THEM
01.09.10 05:22 - John
i like mayans, just pointing out that longbowmen get better than mayans as you increase number and against other units i prefer longbow as a support/defense unit but mongols have the best unique unit no doubt
15.01.11 18:46 - JCD
Mayans are incredibly strong in a standard one versus one game, whereas the opponent may try to tower rush you or whatever you can already build a substantial army of archers to wreck havoc on your opponents villagers.
02.04.11 14:49 - mertcan
The Mayans stables and bombard towers are Central European(as seen of the Aztec civilisation)
03.04.11 14:44 - mertcan
The Mayan stables and bombard towers are Central European(As seen of the Aztec civilisation
19.07.11 12:43 - sdfg
how to win if the enemy is briton, huns , koriyan
10.12.11 05:10 - Mr Danish 177
Mexico = Mayan
10.12.11 05:11 - http://www.gamespot.com/gamespot/guides/pc/ageofem
http://www.gamespot.com/gamespot/guides/pc/ageofempire2/p2_01.html
10.12.11 05:13 - Van'' Margareete
Aile Dolo Pe'lo Piere naganga.
Write comment:
Name:
Comment:
Write 0123:
Front page:
Index
Now reading:
The Mayans
Sitemap:
Sitemap
Random Map Tactics:
20 Eagles in 20 minutes
20 Knights in 20 minutes
Ak-47 Mongol rush
Briton Archer Flush
Mayan Drush
Scout Rush Tips
The Saracen Scout Rush
The Smush
Road to Expert:
Step 1 - Introduction
Step 2 - Data Tables and Times
Step 3 - Economy Upgrades
Step 4 - Nomad
Step 5 - Land Nomad
Step 6 - Grush and Island Strategies
Guides:
Cheats
Psychological Warfare
Civilizations:
The Aztecs
The Britons
The Koreans
The Mayans
Interviews:
Interview with toree
Contact:
tonihegmail.com
Link to this page:
Age of Empires 2: The Conquerors Tactics & Guides -> Civilization -> The Mayans -> Page 1
5 votes
The Mayans
The Mayans Page 2 >>
One of two meso-american civilizations introduced in the expansion pack for Age of Kings, the Mayans bring with them a new look and a new style of play. They are similar to the Aztecs in that they have no access to cavalry units, giving them a substantially different flavor to other civilizations from Age of Kings, and indeed others introduced in the expansion pack. In contrast to the powerful Aztec infantry though, the Mayans excel in archery. But how do they compare with other civilizations?
Civilization Bonuses:
The bonuses that the Mayans receive are as follows:
Starts with one additional villager and Eagle Warrior (not Scout Cavalry) but less 50 food
Resources last 20% longer
Archery Range units cost -10% Feudal Age, -20% Castle Age, -30% Imperial Age
Team Bonus: Walls cost -50%
Additional Villager
The first bonus causes the Mayans to begin at their population limit since the town center only supports five units (4 villagers + eagle warrior). In other words, they cannot instantly create another villager and are best off researching the loom right away. This brings their villager count into alignment with those of competing civilizations until the point where the other civilization researches loom. From this point on, the Mayan will have an extra villager which, as was proven by the Chinese in Age of Kings, equates to a significant economic advantage over time. An extra villager allows the Mayans the opportunity to rush enemies early, or match them in advancing through the ages but with a stronger economy.
Resources last 20% longer
The longevity of resources affects the Mayans throughout the game. Extension of natural food sources (which gather faster and do not require an investment like farming does) allows the Mayans more flexibility when it comes time to running a fast early build for a rush. It means they require less natural food for early attacks as that food lasts longer making their reliance on specific conditions less stringent (where other civilizations have needed a certain number of sheep by a certain time to rush well, the Mayans can be more relaxed about this since their resources last longer). When dealing with gold and stone mines, the bonus gives the Mayan player a significant boost in the late game as their gold and stone mines last far longer than others. This not only gives them extra resources, but it also means they are not forced to trade other resources for gold as early or worry about extensive trade routes. Finally, there is also a slight efficency in the gathering of wood, gold and stone at earlier stages as villagers do not work through resources as fast and are therefore not made to walk as far when dropping off.
Cheaper Archery Units
Cheaper archers are a boon throughout the game and have serious implications at each stage. The cheaper cost in Feudal means earlier rushes are viable as less resources are required to build a substantial archer force, allowing the Mayan to either reach Feudal with less villagers (equating to raw speed) or reassign a villager or two to other tasks (strengthening their economy). Cheaper crossbows in Castle Age allows more wood and gold to be spent on siege, a significant part of the Mayan Castle Age force due to the lack of knights. Cheaper arbalests in Imperial Age make the Mayan archer hordes more affordable and much more economical against tactics such as champion floods where, even though arbalests counter champions, the champions have come out economically ahead because of the champions low cost. This also provides an alternative to the slightly more costly unique unit of the Mayans, the Plumed Archer.
Walls -50% cost
The team bonus of the Mayans is only a convenience, and will likely be dismissed by many players. Half price walls is a nice thing to have, but is hardly beneficial compared to the Mongol scouting bonus and the Viking cheap dock bonus.
The Mayans Page 2 >>
Jump to topPrint this article
Comments:
27.11.06 00:14 - King Purple
Useful information. We'd welcome more such studies on each civilization.
02.02.07 20:50 - Staso
I agree with King Purple. Very interesting and informative articles.
18.04.07 13:33 - mike
pretty good stuff, i didn't realise that mayans would be stronger than britons in the archer respect as well as halberd, eagle and archer combination. however what about goths outproducing mayans with huskarls?
28.04.07 19:15 - sad
yeah goths may easily own mayya in imperial but you might try using two-handed swordsman, not sure how well it works
03.05.07 12:14 - Bailey
"Walls -50% cost" -- It's actually -40% cost since a section of wall can't cost 2.5 Stone; it's rounded up to 3 Stone instead of 5, so still a substantial saving.
23.05.07 16:38 - Bill Schitz
Nice use of tests concerning the Plumed Archer.
24.05.07 22:22 - Kippy
Bailey, i think it is -50% cost when building even #'s of wall I need to test this
19.08.08 23:03 - mr p
awesome keep it up
10.12.08 15:52 - Daniel
http://www.gamespot.com/gamespot/guides/pc/ageofempire2/p2_01.html
03.07.09 22:57 - Templar
plumed archers are like unmounted cav archers. they lack a little speed but plumed archers can outmanuever any infantry except EW.
05.07.09 21:05 - bob
what does plumed mean?
10.07.09 23:46 - Indigo
plumage are the out of line by design feathers on some birds... like a crown.
25.07.09 07:11 - carpe
awesome info.Even tho plumed archers beat longbowman,i rekon longbowman are still better post imperial because they can beat archer enemys like siege and stuf,jst my opinion tho
21.08.09 08:01 - jayant
what can u do against full flecthed huskarls ....?
10.09.09 07:33 - Row
Yea mayans don't have anything to counter goths i don't think
23.01.10 08:19 - turtle ship
Fully upgraded elite eagle warrior can beat fully upgrade elite huskarl since with el dorado upgrade, eagle gain additional +40 HP
21.02.10 12:39 - turtle ship
Curiously, elite eagle warrior (even fully upgraded) still fall to fully upgraded champion because they have slightly stronger attack than huskarl. In this case, I suggest you to use eagle warrior as meat shield and plumed archer with scorpion or onager as damage dealer from behind
05.03.10 21:44 - poopyhead
this game is poopy poop. I LOVE IT.
15.06.10 20:56 - joe
10 yrs on ppl still discuss this game...great game! to bad aoe 3 sucked ass in comparison. If there is ever a Aoe 4 I hope it is worth the wait for a true sequel [3 doesnt exist to me =p].
01.07.10 06:10 - gccnmvmk
Unforetunetly, the company that created Age of Empires no longer exists, I think we will need to conform with Age of Empires 2.
01.07.10 06:12 - gccnmvmk
If you're playing with mayans against a player that use turks, what will be the best tactic to use?
01.07.10 06:50 - gccnmvmk
If you're playing with mayans against a player that use turks, what will be the best tactic to use?
01.07.10 07:21 - gccnmvmk
If you're playing with mayans against a player that use turks, what will be the best tactic to use?
02.07.10 09:39 - gccnmvmk
Sorry for triple posting, there was an error with my computer and the information was send again.
23.07.10 04:47 - conqueror
using the huscarls you can kill they easily , anti proyectile def 6+
29.07.10 05:15 - John
try 40 longbows at max range vs 40 plumed archers, longbows win with 10-20 left over
08.08.10 00:27 - Sasori
mayans are stupid civ slow working makes them weak
08.08.10 00:32 - Sasori
FIRST OF ALL I HATE MAYANS BUT I ADMIT 40 LONGBOWS VS 40 PLUMED AT MAX RANGE PLUMED WIN JOHN THEY GOT A NICE ANTI ARROW ARMOR 6 AGAINT ARROWS SO MAYANS WIN I KNOW ALOT ABOUT CIVS GOTHS VS MAYANS GOTHS WIN BUT IF U CAN KILL GOTHS BEFORE HE HIT CASLE THAN NO PROBLEM BRITONS ARE SHIT AGAINST MAYANS MAYANS OWN THEM
01.09.10 05:22 - John
i like mayans, just pointing out that longbowmen get better than mayans as you increase number and against other units i prefer longbow as a support/defense unit but mongols have the best unique unit no doubt
15.01.11 18:46 - JCD
Mayans are incredibly strong in a standard one versus one game, whereas the opponent may try to tower rush you or whatever you can already build a substantial army of archers to wreck havoc on your opponents villagers.
02.04.11 14:49 - mertcan
The Mayans stables and bombard towers are Central European(as seen of the Aztec civilisation)
03.04.11 14:44 - mertcan
The Mayan stables and bombard towers are Central European(As seen of the Aztec civilisation
19.07.11 12:43 - sdfg
how to win if the enemy is briton, huns , koriyan
10.12.11 05:10 - Mr Danish 177
Mexico = Mayan
10.12.11 05:11 - http://www.gamespot.com/gamespot/guides/pc/ageofem
http://www.gamespot.com/gamespot/guides/pc/ageofempire2/p2_01.html
10.12.11 05:13 - Van'' Margareete
Aile Dolo Pe'lo Piere naganga.
Write comment:
Name:
Comment:
Front page:
Index
Now reading:
The Mayans
Sitemap:
Sitemap
Random Map Tactics:
20 Eagles in 20 minutes
20 Knights in 20 minutes
Ak-47 Mongol rush
Briton Archer Flush
Mayan Drush
Scout Rush Tips
The Saracen Scout Rush
The Smush
Road to Expert:
Step 1 - Introduction
Step 2 - Data Tables and Times
Step 3 - Economy Upgrades
Step 4 - Nomad
Step 5 - Land Nomad
Step 6 - Grush and Island Strategies
Guides:
Cheats
Psychological Warfare
Civilizations:
The Aztecs
The Britons
The Koreans
The Mayans
Interviews:
Interview with toree
Contact:
tonihegmail.com
Link to this page:
Age of Empires 2: The Conquerors Tactics & Guides -> Civilization -> The Mayans -> Page 1
5 votes
The Mayans
The Mayans Page 2 >>
One of two meso-american civilizations introduced in the expansion pack for Age of Kings, the Mayans bring with them a new look and a new style of play. They are similar to the Aztecs in that they have no access to cavalry units, giving them a substantially different flavor to other civilizations from Age of Kings, and indeed others introduced in the expansion pack. In contrast to the powerful Aztec infantry though, the Mayans excel in archery. But how do they compare with other civilizations?
Civilization Bonuses:
The bonuses that the Mayans receive are as follows:
Starts with one additional villager and Eagle Warrior (not Scout Cavalry) but less 50 food
Resources last 20% longer
Archery Range units cost -10% Feudal Age, -20% Castle Age, -30% Imperial Age
Team Bonus: Walls cost -50%
Additional Villager
The first bonus causes the Mayans to begin at their population limit since the town center only supports five units (4 villagers + eagle warrior). In other words, they cannot instantly create another villager and are best off researching the loom right away. This brings their villager count into alignment with those of competing civilizations until the point where the other civilization researches loom. From this point on, the Mayan will have an extra villager which, as was proven by the Chinese in Age of Kings, equates to a significant economic advantage over time. An extra villager allows the Mayans the opportunity to rush enemies early, or match them in advancing through the ages but with a stronger economy.
Resources last 20% longer
The longevity of resources affects the Mayans throughout the game. Extension of natural food sources (which gather faster and do not require an investment like farming does) allows the Mayans more flexibility when it comes time to running a fast early build for a rush. It means they require less natural food for early attacks as that food lasts longer making their reliance on specific conditions less stringent (where other civilizations have needed a certain number of sheep by a certain time to rush well, the Mayans can be more relaxed about this since their resources last longer). When dealing with gold and stone mines, the bonus gives the Mayan player a significant boost in the late game as their gold and stone mines last far longer than others. This not only gives them extra resources, but it also means they are not forced to trade other resources for gold as early or worry about extensive trade routes. Finally, there is also a slight efficency in the gathering of wood, gold and stone at earlier stages as villagers do not work through resources as fast and are therefore not made to walk as far when dropping off.
Cheaper Archery Units
Cheaper archers are a boon throughout the game and have serious implications at each stage. The cheaper cost in Feudal means earlier rushes are viable as less resources are required to build a substantial archer force, allowing the Mayan to either reach Feudal with less villagers (equating to raw speed) or reassign a villager or two to other tasks (strengthening their economy). Cheaper crossbows in Castle Age allows more wood and gold to be spent on siege, a significant part of the Mayan Castle Age force due to the lack of knights. Cheaper arbalests in Imperial Age make the Mayan archer hordes more affordable and much more economical against tactics such as champion floods where, even though arbalests counter champions, the champions have come out economically ahead because of the champions low cost. This also provides an alternative to the slightly more costly unique unit of the Mayans, the Plumed Archer.
Walls -50% cost
The team bonus of the Mayans is only a convenience, and will likely be dismissed by many players. Half price walls is a nice thing to have, but is hardly beneficial compared to the Mongol scouting bonus and the Viking cheap dock bonus.
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Comments:
27.11.06 00:14 - King Purple
Useful information. We'd welcome more such studies on each civilization.
02.02.07 20:50 - Staso
I agree with King Purple. Very interesting and informative articles.
18.04.07 13:33 - mike
pretty good stuff, i didn't realise that mayans would be stronger than britons in the archer respect as well as halberd, eagle and archer combination. however what about goths outproducing mayans with huskarls?
28.04.07 19:15 - sad
yeah goths may easily own mayya in imperial but you might try using two-handed swordsman, not sure how well it works
03.05.07 12:14 - Bailey
"Walls -50% cost" -- It's actually -40% cost since a section of wall can't cost 2.5 Stone; it's rounded up to 3 Stone instead of 5, so still a substantial saving.
23.05.07 16:38 - Bill Schitz
Nice use of tests concerning the Plumed Archer.
24.05.07 22:22 - Kippy
Bailey, i think it is -50% cost when building even #'s of wall I need to test this
19.08.08 23:03 - mr p
awesome keep it up
10.12.08 15:52 - Daniel
http://www.gamespot.com/gamespot/guides/pc/ageofempire2/p2_01.html
03.07.09 22:57 - Templar
plumed archers are like unmounted cav archers. they lack a little speed but plumed archers can outmanuever any infantry except EW.
05.07.09 21:05 - bob
what does plumed mean?
10.07.09 23:46 - Indigo
plumage are the out of line by design feathers on some birds... like a crown.
25.07.09 07:11 - carpe
awesome info.Even tho plumed archers beat longbowman,i rekon longbowman are still better post imperial because they can beat archer enemys like siege and stuf,jst my opinion tho
21.08.09 08:01 - jayant
what can u do against full flecthed huskarls ....?
10.09.09 07:33 - Row
Yea mayans don't have anything to counter goths i don't think
23.01.10 08:19 - turtle ship
Fully upgraded elite eagle warrior can beat fully upgrade elite huskarl since with el dorado upgrade, eagle gain additional +40 HP
21.02.10 12:39 - turtle ship
Curiously, elite eagle warrior (even fully upgraded) still fall to fully upgraded champion because they have slightly stronger attack than huskarl. In this case, I suggest you to use eagle warrior as meat shield and plumed archer with scorpion or onager as damage dealer from behind
05.03.10 21:44 - poopyhead
this g |