The Mayans
Military Analysis
The Mayans have their own style of play, subtlety
different from other civilizations. This results from the units that are and
are not available to them.
The Barracks
The Mayans have a complete barracks through the ages
until they reach Imperial Age. They are able to research the halberdier
(essential for defense against heavy cavalry) but do not get the Champion
upgrade. This means that if they pursue plain infantry, they are only capable
of getting the Two Handed Swordsman upgrade. While this unit is useful, it is
largely inferior to the Champion. As a result, Mayan players will avoid
throwing infantry up against other infantry in Imperial because they will more
than likely lose. The Mayan substitute here will be Elite Eagle Warriors, also
researched and built at the Barracks, likely backed with either cheap archers,
Plumed Archers or heavy scorpions when facing enemy infantry.
The Archery
Mayans receive the full compliment of foot archers all
the way up to the Arbalest in Imperial Age. Since they have no horse units they
do not get Cavalry Archers (nor the Parthian Tactics upgrade). Because Mayans
do not get gunpowder units, they also cannot build hand cannoneers. This limits
their archery options, and as such the Mayan has no replacement for the raiding
capabilities of cavalry archers. This may not be a huge loss however since
cavalry archers still remain expensive and not hugely improved.
The Stable
The Mayans do not receive cavalry units, and similarly
cannot construct a stable. This is a significant point when playing Mayans -
their lack of cavalry units means they must find a replacement for the roles
cavalry usually occupy. In general the Eagle Warrior does this. While this is
reasonably well done once the unique technology is researched, the Castle Age
Eagle Warrior is rather weak compared to the knight of other civilizations
(although substantially cheaper), which makes it less appropriate for a role
similar to the knight in Castle Age attacks. It is more suitable as support in
such an attack. Due to its base piercing armor of 2, the Eagle Warrior can
survive some town center fire, but its lack of hit point's make it unsuitable
for a pure Eagle Warrior attack.
The Siege Workshop
The Mayan siege workshop is fairly well stocked,
missing only the siege onager upgrade and bombard cannon upgrade. Mayans rely
reasonably heavily on siege in Castle Age, both on attack and defense, since
they lack the power of the knight in these roles. Their lack of Champions means
that elite Eagle Warriors will be prevalent, which are vulnerable to enemy
champions. This can be offset with the use of heavy scorpions, one of the Mayan
siege weapons available.
The Monastery
The Mayans have a reasonably substantial Monastery,
with most of the technologies available to them - they miss only Redemption
(conversion of enemy buildings/siege) and Illumination (regeneration). Their
monks look different from those of other civilizations (aside from Aztecs) but
function the same. Missing Redemption can be something of a loss in a monk
heavy Castle Age attack, but is generally not as useful as Sanctity or Fervor
(and is more expensive). The loss of Illumination is not hugely concerning.
The Dock
The Mayans have a range of warships identical to the
Briton navy - they can build every ship except for cannon galleons. This puts
them at a disadvantage on water-based maps, as they have no way to remove
coastal castles without landing first. This means that galleon fleets will be
largely employed by the Mayan to make space for landings in Imperial if the
Mayan cannot land earlier. The Mayans receive no naval bonuses at all, making
their navy not particularly strong.
Technology Analysis
The range of technologies available to a civilization
is as important as the military units it can build. The Mayans, despite their
lack of stable units and technologies, have a substantial number of other
technologies available.
Economic Technologies
The Mayans do fairly well in this department, gaining
every economic upgrade except for gold shaft mining. The lack of this is
slightly offset by the fact that Mayan resources last 20% longer and so mining
is more efficient for longer.
Military Technologies
While the Mayans do not receive any of the stable unit
technologies, they receive every other upgrade at the blacksmith. This means
their main units are fully upgradeable. They also receive every technology at
the university aside from bombard towers and siege engineers. The loss of siege
engineers is significant, making them far weaker in trebuchets wars, which is
quite a telling point in Imperial Age, and especially so in deathmatches where
large numbers of trebuchets are employed.
Comments:
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27.11.06 00:14 -
King Purple |
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Useful information. We'd welcome more such studies on each civilization. |
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02.02.07 20:50 -
Staso |
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I agree with King Purple.
Very interesting and informative articles. |
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18.04.07 13:33 -
mike |
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pretty good stuff, i didn't realise that mayans would be stronger than britons in the archer respect as well as halberd, eagle and archer combination. however what about goths outproducing mayans with huskarls? |
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28.04.07 19:15 -
sad |
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yeah goths may easily own mayya in imperial but you might try using two-handed swordsman, not sure how well it works |
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03.05.07 12:14 -
Bailey |
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"Walls -50% cost" -- It's actually -40% cost since a section of wall can't cost 2.5 Stone; it's rounded up to 3 Stone instead of 5, so still a substantial saving. |
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23.05.07 16:38 -
Bill Schitz |
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Nice use of tests concerning the Plumed Archer. |
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24.05.07 22:22 -
Kippy |
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Bailey, i think it is -50% cost when building even #'s of wall
I need to test this |
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19.08.08 23:03 -
mr p |
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awesome keep it up |
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10.12.08 15:52 -
Daniel |
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http://www.gamespot.com/gamespot/guides/pc/ageofempire2/p2_01.html |
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03.07.09 22:57 -
Templar |
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plumed archers are like unmounted cav archers. they lack a little speed but plumed archers can outmanuever any infantry except EW. |
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05.07.09 21:05 -
bob |
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what does plumed mean? |
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10.07.09 23:46 -
Indigo |
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plumage are the out of line by design feathers on some birds... like a crown. |
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25.07.09 07:11 -
carpe |
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awesome info.Even tho plumed archers beat longbowman,i rekon longbowman are still better post imperial because they can beat archer enemys like siege and stuf,jst my opinion tho |
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21.08.09 08:01 -
jayant |
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what can u do against full flecthed huskarls ....? |
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10.09.09 07:33 -
Row |
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Yea mayans don't have anything to counter goths i don't think |
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23.01.10 08:19 -
turtle ship |
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Fully upgraded elite eagle warrior can beat fully upgrade elite huskarl since with el dorado upgrade, eagle gain additional +40 HP |
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21.02.10 12:39 -
turtle ship |
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Curiously, elite eagle warrior (even fully upgraded) still fall to fully upgraded champion because they have slightly stronger attack than huskarl. In this case, I suggest you to use eagle warrior as meat shield and plumed archer with scorpion or onager as damage dealer from behind |
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05.03.10 21:44 -
poopyhead |
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this game is poopy poop. I LOVE IT. |
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15.06.10 20:56 -
joe |
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10 yrs on ppl still discuss this game...great game! to bad aoe 3 sucked ass in comparison. If there is ever a Aoe 4 I hope it is worth the wait for a true sequel [3 doesnt exist to me =p]. |
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01.07.10 06:10 -
gccnmvmk |
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Unforetunetly, the company that created Age of Empires no longer exists, I think we will need to conform with Age of Empires 2. |
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01.07.10 06:12 -
gccnmvmk |
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If you're playing with mayans against a player that use turks, what will be the best tactic to use? |
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01.07.10 06:50 -
gccnmvmk |
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If you're playing with mayans against a player that use turks, what will be the best tactic to use? |
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01.07.10 07:21 -
gccnmvmk |
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If you're playing with mayans against a player that use turks, what will be the best tactic to use? |
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02.07.10 09:39 -
gccnmvmk |
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Sorry for triple posting, there was an error with my computer and the information was send again. |
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23.07.10 04:47 -
conqueror |
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using the huscarls you can kill they easily , anti proyectile def 6+ |
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29.07.10 05:15 -
John |
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try 40 longbows at max range vs 40 plumed archers, longbows win with 10-20 left over |
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08.08.10 00:27 -
Sasori |
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mayans are stupid civ slow working makes them weak |
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08.08.10 00:32 -
Sasori |
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FIRST OF ALL I HATE MAYANS BUT I ADMIT 40 LONGBOWS VS 40 PLUMED AT MAX RANGE PLUMED WIN JOHN THEY GOT A NICE ANTI ARROW ARMOR 6 AGAINT ARROWS SO MAYANS WIN I KNOW ALOT ABOUT CIVS GOTHS VS MAYANS GOTHS WIN BUT IF U CAN KILL GOTHS BEFORE HE HIT CASLE THAN NO PROBLEM BRITONS ARE SHIT AGAINST MAYANS MAYANS OWN THEM |
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01.09.10 05:22 -
John |
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i like mayans, just pointing out that longbowmen get better than mayans as you increase number and against other units i prefer longbow as a support/defense unit but mongols have the best unique unit no doubt |