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The Mayans


Dominance by Age

Each civilization, due to its economic and military characteristics, has varying degrees of strength throughout the ages. This ebb and flow of dominance provides good direction on how the civilization is best played, and the Mayans are no different.

Dark Age

Due to the extra villager bonus and their longer lasting resources, the Mayans are very strong in the Dark Age, able to collect the necessary resources to advance quickly. The longer lasting resources mean that their food requirements are less stringent, making advancement easier. Also, the inclusion of the Eagle Warrior instead of the Scout Cavalry makes them stronger due to its superior line of sight, and fighting ability.

Feudal Age

The strong Mayan Dark Age economy transfers directly into a strong Feudal Age, where another bonus comes into play. Firstly, their extra villager ensures that if they reached Feudal Age at a similar time to a non-Chinese opponent, they will have one extra villager working and therefore be economically stronger. Their longer lasting resources make their villagers more efficient in Feudal Age due to less traveling to offload resources and switching between food sources. Their cheap archers also make the Mayans a strong choice for a Feudal Age attack, requiring fewer resources to assemble an archer based force than other civilizations. For these reasons, the Mayans are one of the strongest Feudal Age civilizations.

Castle Age

At this stage, the power of the Mayans takes a substantial dip with the introduction of the knight. The Mayans have no equivalent in early Castle Age in terms of mobile power. The Eagle Warrior receives a +3 increase to its attack rating, but has half the hit points of the knight and hits far less powerfully (although the Eagle Warrior is far cheaper). The Mayans rely heavily on either siege or researching the infantry line (which is a dead-end with no Champions) to take down enemy buildings. However, supporting these units is difficult without as Eagle Warriors are the only units with the raw speed needed to reach mangonels quickly but they do not have the hit points to survive long under piercing attacks (such as town center fire) and they are reasonably expensive to throw under TCs in such a way. It is in the best interest of the Mayan player to not remain in Castle Age for an extended period of time, as most other civilizations are stronger.

Imperial Age

The power of the Mayans at the start of Imperial as they can research their unique technology, making their Eagle Warriors far more effective. However, other civilizations will be starting to produce champions, which Eagle Warriors (even fully upgraded) struggle against. The Mayan player will have to research Arbalests early so they can product hordes of cheap archers while they start to amass Plumed Archers and Elite Eagle Warriors.

Post-Imperial Age

Once the Mayan has a fully upgraded force of halberdiers, Elite Plumed Archers, Elite Eagle Warriors and trebuchets, they are very difficult to stop. Much like the Britons in Imperial Age, their archer based force is very difficult to stop when supported well (and halberdiers and Eagle Warriors do this well). The Mayans are very strong in Post-Imperial once they get established.

By ShadeMM and blue_myriddn