The Saracen Scout Rush
This is a
strategy I developed about 4-6 weeks ago (can't remember exactly when) after
playing around with some of my resource gathering rate numbers. I'd read lots
of posts at MFO and AOKH about using the Saracen market bonus heavily in ORDER
to gain an economic advantage. However, I always wrote those posts off because
they all either used the stone-for-gold-for-food method or went super-heavy on
gold mining. Either way, they tried to completely avoid farming and got all of
their food FROM the market. I won't go INTO a lot of details on why I think
that's foolish; suffice it to say that there's a big long-term sacrifice made
by spending all of your stone and gold at the market. However, I was in the
process of trying to develop a feudal strategy for every civ so that I wouldn't
be stuck not knowing what to do with a random civ (which had just happened a
couple of times) and I decided to give Saracen marketeering another try. Here
are some of the conclusions I came to:
1) The real VS
cost of buying food FROM the market is much less than farming for quite a
while. The buying price of food that is break-even FROM a VS standpoint with
farming is 145, since it costs 2.84VS/g and 4.12VS/f. A Saracen can buy 2000
food before that method is no longer efficient. This can allow the Saracen to
research horse collar before farming and delay needing to get wheelbarrow,
allowing for more villagers early on and more efficient farms later.
2) Selling wood
and using that gold to buy food is also more cost-effective than using that
villager to go FROM lumberjacking to farming. The key to this is efficient wood
pits. I have some DATA on the efficiency of woodchopping over time with
different numbers of lumberjacks per camp (not on MFO yet, I'm not done with
it) and with 6 vils/lumber camp and double-bit axe, the gather rate is
0.391w/sec as a base rate. Note: This is significantly higher than the values
recorded in my Real Resource Gathering Rates because that value is for 12 vils
at a lumber camp. At 0.391w/sec the VS cost is 2.56VS/w. Compare this to
farming, which has a VS cost of 4.12VS/f. That's a 40% difference!
Unfortunately there is still a 5% penalty so it's not possible to do a direct
100w=100f correlation. Still, my calculations SHOW that selling 1100W and
buying 800F with that gold (43 gold left over, which would cost 122VS to mine)
costs 2694VS (I subtracted 122VS since you get that gold free ), compared to
3296VS it takes to gather 700F FROM farms. This was the empirical break-even
point where the VS difference between farming and buying food FROM sold wood
started declining. Although selling wood for gold is more efficient than gold
mining as a means of gold collection only for the first 3 trades, wood is
typically not a resource that is exhaustible so the long- term effects of
selling wood are far less.
3) The VS
savings can be HUGE. The Mongols are considered the fastest civ with their
hunting bonus, which gives them about 900VS savings compared to baseline. As a
point of reference, this can lead to an extra 300+ wood if that's how the VS
savings are spent. However, with proper marketeering the Saracens can save at
least that many VS or possibly even more. Buying 1200F at the market using only
gold that's mined costs 3972VS. Compare this to gathering 1200F by farming; it
costs 4944VS. That's a 972VS savings, or more than the Mongol bonus. If you
instead sell wood down to 76 and use gold mining to generate the rest of your
gold to buy 1200F, it costs 4114VS, for a 830VS savings. The tradeoff for the
reduced efficiency is that you save over 900 gold that can be mined later, and
some of that lost efficiency is gotten back because you don't need to have as
many gold miners all crowding around the gold mine.
Comments:
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15.11.06 00:00 -
Mayhem |
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What is VS??? |
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17.11.06 20:51 -
Soosi |
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VS means villager seconds. |
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03.01.07 21:23 -
|
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its good ,,,,..... |
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18.01.07 05:48 -
NisteLL |
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Awesome man.. where u get the time for all these findings..!!! |
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26.01.07 00:21 -
phaeton |
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awesome strategy..never thought scouts could be so effective.. im using it everytime i get saracen in a random civ and when smushing is too dangerous.. do u think it could be a good ideia getting bloodlines or forging while harrasing his villies? |
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30.01.07 16:34 -
aoc |
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wait... wouldnt that slow down the castle time? It's probably good 1v1 but I think it wouldnt be as effective in team games. |
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09.08.07 20:27 -
fwb2 |
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The strategy is bad because the other dont know that by collectin stones you get quicker gold then by collectin gold. This even makes his wood theorie much badder. But probably the player is great so that he creates a great taktik with using stone.
One uestion where do you get the dates about
how is the differnet between 12 woodcuters on one or 2 lumberjack and so on. |
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09.08.07 20:29 -
fwb2 |
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other(in line one )means auther
and in line 6 q missed |
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30.08.07 00:27 -
tse |
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Yo, fwb. You're an idiot. Spell properly. |
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22.01.08 03:27 -
_KraTos_ |
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got a rec of this? |
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19.02.08 11:51 -
Robert Summers |
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It would be possible to get gold from stone but then that would require to switch after some trading to gold, so, minus -100 wood, plus in a real game you might need the flexibility and that wood to maybe go archers, or something else.
Still its a good idea. |
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05.03.08 00:42 -
gabe |
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whats with all THE needless capitalization |
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29.03.08 15:09 -
thunderHawk |
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arent vils better in combat than scouts if loom is upgraded lol? |
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12.04.08 18:40 -
Fedx |
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Well, I´ve tested this strategy and it is awesome,
but I think you should make more than 8 scouts, if you make a good micro, the enemy won´t be able to build barracks and he wont be able to make spears. |
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26.06.08 09:45 -
exi |
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it is very good but wat can i do vs spearmen? |
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11.07.08 07:24 -
Elliot |
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nah i dont like it, sorry. scouts are for scouting. |
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06.08.08 00:58 -
Dantun |
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Wow. The best Saracen BO I've ever seen. |