The Saracen Scout Rush
Now that you
have the background (hopefully not too confusing), here's the build ORDER for a
Saracen scout rush:
- Villagers 1-6 sheep
- Villagers 7-9 mill, berries
- Villagers 10-11 straggler trees
- Villager 12 lure boar #1
- Loom en route to boar
- Villagers 13-16 wood, build lumber
camp when possible
- Lure boar #2
- Villagers 17-19 sheep
- Villagers 20-22 mining camp, gold
- Click Feudal
While in feudal
transition, build a barracks and a 2nd lumber camp. You should have 10 food
gatherers at the TC (7 boar, 3 sheep); 4 go to gold, 6 go to the 2nd lumber
camp. You should have 7 gold miners, 3 berry pickers, and 12 lumberjacks.
Arrive in feudal 10:45-11:15.
In feudal:
Build the market FIRST, then build a stable and start queuing scouts. Buy as much food as you can and buy double-bit
axe. Keep making
villagers and buy horse collar ASAP. Your first 2 villagers go to wood, then build farms with every
subsequent villager. Note: if deer are close by you can send your berry pickers
to hunt deer and put new villagers on berries instead of HAVING them farm,
giving you a bit more wood. You should be able to have 4 scouts (including your original) before 14:00
and 8 scouts by
16:00. I haven't built more than 8 scouts because by then they'll have reacted
with spears. I will usually build an archery range and blacksmith as wood allows. I have researched
wheelbarrow around the 16:00 mark and gone castle immediately afterwards with
around 37 villagers and a 20-21 minute castle time.
The advantages
of this strat are fourfold: one, you get to use Saracens in a competitive
situation against civs that are typically considered weaker late-game than the
Saracens. Two, you aren't penalized by having a strong-late game civ; your
economy will be keeping up with a Mongol or Mayan player. Three, the amount of
deception can be very strong. Careful scouting pre-feudal can actually work to
your opponent's disadvantage, since finding 7 gold miners in dark almost always
means archers, and while skirmishers counter archers, they get beaten soundly
by scouts. It can also be extremely surprising to an opponent to see only a few
scattered farms, yet food-heavy scouts and a quick castle time. Four, you can
achieve these goals without completely sacrificing your gold or stone supply.
By only delaying farming until feudal instead of not farming at all until castle,
you only need to spend 300-400 gold, which will not cripple you later on.
The
disadvantages to this strat are relatively few. HAVING the market up
immediately means that even a tower rush pushing you off of wood won't kill
your econ, and if the enemy has spears waiting for your scouts, you can easily
regroup and make archers, or go straight to castle and make x-bows. It is a
fairly flexible build in that if you find the enemy is doing something unusual,
you can always adjust your economy to compensate. Although the VS savings FROM
marketeering can make up the VS advantage a Mongol has, there is the cost of
gold spent that the Mongol doesn't have to deal with, so that's a disadvantage
for the Saracen. However, the tradeoff is that the Saracen has a much more
diversified imperial age army with a wider range of upgrades.
Note: One great
advantage of going gold/wood heavy and using the market to generate food is
that you can use this start for any kind of feudal attack (except a tower
rush).
By HC_Shanks__
Comments:
|
15.11.06 00:00 -
Mayhem |
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What is VS??? |
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17.11.06 20:51 -
Soosi |
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VS means villager seconds. |
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03.01.07 21:23 -
|
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its good ,,,,..... |
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18.01.07 05:48 -
NisteLL |
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Awesome man.. where u get the time for all these findings..!!! |
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26.01.07 00:21 -
phaeton |
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awesome strategy..never thought scouts could be so effective.. im using it everytime i get saracen in a random civ and when smushing is too dangerous.. do u think it could be a good ideia getting bloodlines or forging while harrasing his villies? |
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30.01.07 16:34 -
aoc |
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wait... wouldnt that slow down the castle time? It's probably good 1v1 but I think it wouldnt be as effective in team games. |
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09.08.07 20:27 -
fwb2 |
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The strategy is bad because the other dont know that by collectin stones you get quicker gold then by collectin gold. This even makes his wood theorie much badder. But probably the player is great so that he creates a great taktik with using stone.
One uestion where do you get the dates about
how is the differnet between 12 woodcuters on one or 2 lumberjack and so on. |
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09.08.07 20:29 -
fwb2 |
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other(in line one )means auther
and in line 6 q missed |
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30.08.07 00:27 -
tse |
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Yo, fwb. You're an idiot. Spell properly. |
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22.01.08 03:27 -
_KraTos_ |
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got a rec of this? |
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19.02.08 11:51 -
Robert Summers |
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It would be possible to get gold from stone but then that would require to switch after some trading to gold, so, minus -100 wood, plus in a real game you might need the flexibility and that wood to maybe go archers, or something else.
Still its a good idea. |
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05.03.08 00:42 -
gabe |
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whats with all THE needless capitalization |
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29.03.08 15:09 -
thunderHawk |
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arent vils better in combat than scouts if loom is upgraded lol? |
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12.04.08 18:40 -
Fedx |
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Well, I´ve tested this strategy and it is awesome,
but I think you should make more than 8 scouts, if you make a good micro, the enemy won´t be able to build barracks and he wont be able to make spears. |
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26.06.08 09:45 -
exi |
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it is very good but wat can i do vs spearmen? |
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11.07.08 07:24 -
Elliot |
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nah i dont like it, sorry. scouts are for scouting. |
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06.08.08 00:58 -
Dantun |
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Wow. The best Saracen BO I've ever seen. |
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22.11.08 02:12 -
Morten |
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this strategy works surprisingly well! light cavs are great at running down villagers, and if you have some archers for backup you are practically unstoppable if enemy is still in feudal when you rush |